POV-Ray : Newsgroups : povray.unofficial.patches : MegaPov 0.6 available for download Server Time
28 Sep 2024 23:23:39 EDT (-0400)
  MegaPov 0.6 available for download (Message 9 to 18 of 38)  
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From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:09:58
Message: <39d95c16$1@news.povray.org>
"Tony[B]" <ben### [at] panamac-comnet> wrote...
>
> Say, BTW, remember a long time ago, I did an example file for POV 3.5?
Will
> it be included for real?

Make sure the TAG team gets a copy of it.  They're helping a lot with the
demo scenes.

-Nathan


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From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:12:08
Message: <39d95c98$1@news.povray.org>
"Ron Parker" <ron### [at] povrayorg> wrote...
> On Mon, 02 Oct 2000 15:25:15 -0400, Greg M. Johnson wrote:
> >allprogrammers : PovTeam :: PovTeam : MegapovTeam
>
> I'm not sure how to take that.  It looks like an insult to me.

That's what happens when nobody can see all the hard work you've been doing.
;-)  I must assure everyone that the POV-Team is working hard on POV 3.5.

-Nathan


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From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:14:19
Message: <39d95d1b$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote...
>   Spotted a suspicious thing in the documentation (section 9.20):
>
> "The output values are a greyscale representation of the pixel colors
using
> the formula Red*0.3+Green*0.11+Blue*0.59"
>
>   This must be a mistake either in the documentation (no big deal) or in
> the program (a very big deal).

No worries... it's a typo in the docs (Green and Blue swapped).

Of course, it _should_ use the neato GREY_SCALE macro that I created in
colour.h.  ;-)

-Nathan


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From: Pabs
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:19:53
Message: <39D95D83.951176DC@hotmail.com>
I noticed you didn't add the Windoze specific bufix I posted to p.windows
relating to the editor dlls.
Was that because you did not see the message or just didn't have time??

--
Bye
Pabs


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From: Ken
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:30:59
Message: <39D95FFF.5C99CAD@pacbell.net>
Nathan Kopp wrote:
> 
> "Tony[B]" <ben### [at] panamac-comnet> wrote...
> >
> > Say, BTW, remember a long time ago, I did an example file for POV 3.5?
> Will
> > it be included for real?
> 
> Make sure the TAG team gets a copy of it.  They're helping a lot with the
> demo scenes.

Tony,

Send it to me and I will post it to our collection site for
evaluation.  

-- 
Ken Tyler mailto:ken### [at] tagpovrayorg


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From: Ken
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:34:18
Message: <39D960C6.F20D311D@pacbell.net>
Pabs wrote:
> 
> I noticed you didn't add the Windoze specific bufix I posted to p.windows
> relating to the editor dlls.
> Was that because you did not see the message or just didn't have time??

If I am not mistaken the Windows interface used in megapov is the
same as the one used in the official version of POV-Ray v3.1g.
Any changes to that will have to come from Chris Cason, officially,
before incorporation in megapov.

But I could be wrong.

-- 
Ken Tyler


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From: Pabs
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:42:00
Message: <39D962B1.2FEE2390@hotmail.com>
Ken wrote:

> Pabs wrote:
> > I noticed you didn't add the Windoze specific bufix I posted to p.windows
> > relating to the editor dlls.
> > Was that because you did not see the message or just didn't have time??
>
> If I am not mistaken the Windows interface used in megapov is the
> same as the one used in the official version of POV-Ray v3.1g.

Yep thats right

> Any changes to that will have to come from Chris Cason, officially,
> before incorporation in megapov.

Why? - as far as I know there will be no more official 3.1 releases after 3.1g
& therefore the gui will not be updated until 3.5 unless Nathan or Jetlag
updates the gui for their patches.

I don't see why patch developers can't add gui/system specific bugfixes & new
features.

BTW Chris did say he has incorporated the bugfix into POVWin 3.5

--
Bye
Pabs

http://zip.to/pabs3 -> http://www.crosswinds.net/~pabs3


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From: Nathan Kopp
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 00:45:16
Message: <39d9645c$1@news.povray.org>
"Pabs" <pab### [at] hotmailcom> wrote...
> I noticed you didn't add the Windoze specific bufix I posted to p.windows
> relating to the editor dlls.
> Was that because you did not see the message or just didn't have time??

I did not see your message until now.  Also, only a few of the updates for
0.6 were mine.  The vast majority of them were by Yvo and others, because
I've been spending my time on POV 3.5 (and "Real Life").

-Nathan


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From: Ron Parker
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 01:37:38
Message: <slrn8tis5d.d6p.ron.parker@fwi.com>
On Tue, 3 Oct 2000 00:43:02 -0400, Nathan Kopp wrote:
>
>I've been spending my time on POV 3.5 (and "Real Life").

I've had way too much of that "Real Life" thing lately.  Have you found anyone
who's looking for a real life who might be able to take some of it off my hands?

-- 
Ron Parker   http://www2.fwi.com/~parkerr/traces.html
My opinions.  Mine.  Not anyone else's.
Proudly not helping RIAA and SDMI steal my rights -- 
  http://www.eff.org/Misc/EFF/Newsletters/EFFector/HTML/effect13.08.html


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From: Ken
Subject: Re: MegaPov 0.6 available for download
Date: 3 Oct 2000 01:39:18
Message: <39D97002.FE4D47A0@pacbell.net>
Ron Parker wrote:
> 
> On Tue, 3 Oct 2000 00:43:02 -0400, Nathan Kopp wrote:
> >
> >I've been spending my time on POV 3.5 (and "Real Life").
> 
> I've had way too much of that "Real Life" thing lately.  Have you found anyone
> who's looking for a real life who might be able to take some of it off my hands?

I'd be willing to sweeten the pot by donating 50% of my real life.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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