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2 Sep 2024 12:17:18 EDT (-0400)
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From: Nathan Kopp
Subject: Re: Comments on MegaPov 0.5 on Solaris 7 (Was: MegaPov 0.5)
Date: 16 May 2000 21:15:42
Message: <3921f2be@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote...
>
>   What is oldmedia.c? It interfered my linking (it and media.c define the
> same functions twice). I just removed it and it seems to work now.

Oops.  That file wasn't supposed to get out.  ;-)  Just delete it and all
will be well.  (It was a backup copy when I was making some changes... and
yes I do use source control, but I wanted that backup copy for a different
reason.)

>   Has the photons interaction with media changed? I tried to render my
> 2-mirrors-and-lens scene, and there are no more reflected ray beams. It
> worked with 0.4.

It should still work.  I'll look into it.  Thanks for letting me know of
this potential problem.

-Nathan


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From: Ken
Subject: Re: MegaPov 0.5
Date: 16 May 2000 21:19:32
Message: <3921F309.72F1D0FA@pacbell.net>
Glen Berry wrote:

> Are you saying that you have a windows version of MegaPOV 0.5 that
> will output MPEG video directly? That would be great. Could it be
> ported to DOS as well?

See the Mpeg survey in povray.animations for opinion from others.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Jetlag
Subject: Re: MegaPov 0.5
Date: 16 May 2000 21:22:04
Message: <3921f43c$1@news.povray.org>
> Are you saying that you have a windows version of MegaPOV 0.5 that
> will output MPEG video directly? That would be great. Could it be
> ported to DOS as well?

Yes, the code came from a DOS program, originally from a unix program, I
just smooshed it into MegaPov.

> This might also help solve the problem with animation file names that
> some other people were having when using the post_processing features.

Hehe... I tried some post processing with mpeg output. It crashes horribly.
If I can figure out more out the PP code, I might be able to fix it. Maybe.

> I sure hope you make your patch available to everyone else.

I'm thinking about. I posted a note in p.a and got mostly negative feedback.
If enough people want it I'll eventually put it up somewhere.


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From: Jetlag
Subject: Re: MegaPov 0.5
Date: 16 May 2000 21:22:05
Message: <3921f43d$1@news.povray.org>
> Same here.  Which is why I forgot to upgrade the GUI source.  Anyways, I
> upgraded it (new version not ready for download yet), but it didn't seem
to
> fix the line of line garbage graphics in the message window.  Thoughts?

My compile has no message window garbage, um, "Rebuild All"? That's all I
got.


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From: Greg M  Johnson
Subject: Re: MegaPov 0.5
Date: 16 May 2000 22:29:15
Message: <392203fb@news.povray.org>
Has your site been taken off line?

Nathan Kopp wrote:

> The Windows version of MegaPov 0.5 is finally ready for download!  The Mac
> version should be ready later today also, and hopefully other OSs will
> follow soon.
>
> You can get it here:
> http://nathan.kopp.com/patched.htm
>
> -Nathan Kopp
> -----------------------------------
>
> May 15, 2000 - WinMegaPov 0.5 - 23 bug fixes, 5 new features, 6
> enhancements, 5 speed optimizations, 1 removal
>
> added new filters by Chris Huff for post processing: add, clip_colors,
> color_matrix, convolution_matrix, exponent, find_edges, invert, multiply,
> normal, patterned_blur, posterize, stars.
> added Chris Huff's inverse_transform patch
> added Chris Huff's parse-transform patch
> added pigment pattern (no more need for reset_children)
> added cross-section texturing (cutaway_texture)
> enhanced focal_blur post process to allow anti-aliasing
> enhanced motion blur to include support forlights
> enhanced error for post_process if no output file is used
> enhanced autostop
> enhanced pass_through
> enhanced post-processing to write to a separate file
> optimized macro speed
> optimized constant scattering media for speed
> optimized for speed with memory allocation caches
> optimized speed for planes, discs
> optimized speed for area_light
> removed #create (related to persistent scene objects - use 'label' instead)
> fixed bug with photons on a texture_map
> fixed media method 3 brightness bug
> fixed a bug in orient area_lights
> fixed cylinder cameras (up and right vectors work again)
> fixed some photon gathering issues
> fixed continued render with post_process
> fixed smooth height field double illumination 'bug'
> fixed pict+post_process (Macintosh) bug
> fixed media transformation bug
> fixed memory leak in eval_pat
> fixed radiosity crash
> fixed macro bug
> fixed PNG+post_process bug
> fixed problem using #fread with a file containing garbage
> fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
> noise3d)
> fixed some speed problems
> fixed #version precision errors problems
> fixed macro speed problem (for unused macros)
> fixed %s error line bug
> fixed the cabs2,creal, and cimg bugs
> fixed DOS macro problems (read files as binary)
> fixed potential crash problem
> fixed bug with global ini options for image width and height


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From: Nathan Kopp
Subject: Re: MegaPov 0.5
Date: 16 May 2000 22:48:56
Message: <39220898@news.povray.org>
Greg M. Johnson wrote...
> Has your site been taken off line?
>

Not that I'm aware of.  I just checked it.  If you have problems, go
straight to ftp.povray.org.

-Nathan


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From: Bob Hughes
Subject: Re: MegaPov 0.5
Date: 16 May 2000 23:00:48
Message: <39220b60@news.povray.org>
"Peter Popov" <pet### [at] usanet> wrote in message
news:cun3isobbf0np1pv393g9lsn189j8r0q93@4ax.com...
| On Tue, 16 May 2000 16:43:07 -0500, "Bob Hughes"
| <per### [at] aolcom?subject=PoV-News:> wrote:
|
| >Right you are.  Updated IE to the same version number here and
| >all is fine.  Who would have ever guessed upgrading IE would fix that.
| >Thanks for the tip.
|
| I think it has to do with the version of comctl32.dll (the common
| controls library, whatever it was called).

Oh yes, of course, seems you or someone else had already said that before.

Bob


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From: Bob Hughes
Subject: Re: MegaPov 0.5
Date: 16 May 2000 23:18:37
Message: <39220f8d@news.povray.org>
"Jetlag" <bga### [at] microsoftcom> wrote in message
news:3921f43d$1@news.povray.org...
| > Same here.  Which is why I forgot to upgrade the GUI source.  Anyways, I
| > upgraded it (new version not ready for download yet), but it didn't seem
| to
| > fix the line of line garbage graphics in the message window.  Thoughts?
|
| My compile has no message window garbage

Likewise here.  Just the Blue Rock bitmap is still wrong somehow, which has
nothing to do with it I guess since it appears to be a graphic added into the
source files(?) along with the black marble one too.
I used the Gray_roc.bmp and shifted it's color to blue for a replacement of
that.

Bob


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From: Warp
Subject: Re: MegaPov 0.5
Date: 17 May 2000 07:55:22
Message: <392288a9@news.povray.org>
Nathan Kopp <Nat### [at] koppcom> wrote:
: added cross-section texturing (cutaway_texture)

  Btw, you made an excellent job here. Taking the average of ambiguous
interiors is just a clever idea.
  It's the perfect answer to many requests.


-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Glen Berry
Subject: Re: MegaPov 0.5
Date: 17 May 2000 21:30:36
Message: <p0cjOT3dsL7wQuuhSpiRt2T7vlNu@4ax.com>
On Mon, 15 May 2000 12:21:48 -0400, "Nathan Kopp" <Nat### [at] Koppcom>
wrote:

>fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
>noise3d)

Does this refer to the "plateau" effect? That would be good news.

Later,
Glen Berry

( Remove the "7" from 7no### [at] ezwvcom to email me. )


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