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From: Nathan Kopp
Subject: Re: Comments on MegaPov 0.5 on Solaris 7 (Was: MegaPov 0.5)
Date: 16 May 2000 21:15:42
Message: <3921f2be@news.povray.org>
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Warp <war### [at] tag povray org> wrote...
>
> What is oldmedia.c? It interfered my linking (it and media.c define the
> same functions twice). I just removed it and it seems to work now.
Oops. That file wasn't supposed to get out. ;-) Just delete it and all
will be well. (It was a backup copy when I was making some changes... and
yes I do use source control, but I wanted that backup copy for a different
reason.)
> Has the photons interaction with media changed? I tried to render my
> 2-mirrors-and-lens scene, and there are no more reflected ray beams. It
> worked with 0.4.
It should still work. I'll look into it. Thanks for letting me know of
this potential problem.
-Nathan
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Glen Berry wrote:
> Are you saying that you have a windows version of MegaPOV 0.5 that
> will output MPEG video directly? That would be great. Could it be
> ported to DOS as well?
See the Mpeg survey in povray.animations for opinion from others.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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> Are you saying that you have a windows version of MegaPOV 0.5 that
> will output MPEG video directly? That would be great. Could it be
> ported to DOS as well?
Yes, the code came from a DOS program, originally from a unix program, I
just smooshed it into MegaPov.
> This might also help solve the problem with animation file names that
> some other people were having when using the post_processing features.
Hehe... I tried some post processing with mpeg output. It crashes horribly.
If I can figure out more out the PP code, I might be able to fix it. Maybe.
> I sure hope you make your patch available to everyone else.
I'm thinking about. I posted a note in p.a and got mostly negative feedback.
If enough people want it I'll eventually put it up somewhere.
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> Same here. Which is why I forgot to upgrade the GUI source. Anyways, I
> upgraded it (new version not ready for download yet), but it didn't seem
to
> fix the line of line garbage graphics in the message window. Thoughts?
My compile has no message window garbage, um, "Rebuild All"? That's all I
got.
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Has your site been taken off line?
Nathan Kopp wrote:
> The Windows version of MegaPov 0.5 is finally ready for download! The Mac
> version should be ready later today also, and hopefully other OSs will
> follow soon.
>
> You can get it here:
> http://nathan.kopp.com/patched.htm
>
> -Nathan Kopp
> -----------------------------------
>
> May 15, 2000 - WinMegaPov 0.5 - 23 bug fixes, 5 new features, 6
> enhancements, 5 speed optimizations, 1 removal
>
> added new filters by Chris Huff for post processing: add, clip_colors,
> color_matrix, convolution_matrix, exponent, find_edges, invert, multiply,
> normal, patterned_blur, posterize, stars.
> added Chris Huff's inverse_transform patch
> added Chris Huff's parse-transform patch
> added pigment pattern (no more need for reset_children)
> added cross-section texturing (cutaway_texture)
> enhanced focal_blur post process to allow anti-aliasing
> enhanced motion blur to include support forlights
> enhanced error for post_process if no output file is used
> enhanced autostop
> enhanced pass_through
> enhanced post-processing to write to a separate file
> optimized macro speed
> optimized constant scattering media for speed
> optimized for speed with memory allocation caches
> optimized speed for planes, discs
> optimized speed for area_light
> removed #create (related to persistent scene objects - use 'label' instead)
> fixed bug with photons on a texture_map
> fixed media method 3 brightness bug
> fixed a bug in orient area_lights
> fixed cylinder cameras (up and right vectors work again)
> fixed some photon gathering issues
> fixed continued render with post_process
> fixed smooth height field double illumination 'bug'
> fixed pict+post_process (Macintosh) bug
> fixed media transformation bug
> fixed memory leak in eval_pat
> fixed radiosity crash
> fixed macro bug
> fixed PNG+post_process bug
> fixed problem using #fread with a file containing garbage
> fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
> noise3d)
> fixed some speed problems
> fixed #version precision errors problems
> fixed macro speed problem (for unused macros)
> fixed %s error line bug
> fixed the cabs2,creal, and cimg bugs
> fixed DOS macro problems (read files as binary)
> fixed potential crash problem
> fixed bug with global ini options for image width and height
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Greg M. Johnson wrote...
> Has your site been taken off line?
>
Not that I'm aware of. I just checked it. If you have problems, go
straight to ftp.povray.org.
-Nathan
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"Peter Popov" <pet### [at] usa net> wrote in message
news:cun3isobbf0np1pv393g9lsn189j8r0q93@4ax.com...
| On Tue, 16 May 2000 16:43:07 -0500, "Bob Hughes"
| <per### [at] aol com?subject=PoV-News:> wrote:
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| >Right you are. Updated IE to the same version number here and
| >all is fine. Who would have ever guessed upgrading IE would fix that.
| >Thanks for the tip.
|
| I think it has to do with the version of comctl32.dll (the common
| controls library, whatever it was called).
Oh yes, of course, seems you or someone else had already said that before.
Bob
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"Jetlag" <bga### [at] microsoft com> wrote in message
news:3921f43d$1@news.povray.org...
| > Same here. Which is why I forgot to upgrade the GUI source. Anyways, I
| > upgraded it (new version not ready for download yet), but it didn't seem
| to
| > fix the line of line garbage graphics in the message window. Thoughts?
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| My compile has no message window garbage
Likewise here. Just the Blue Rock bitmap is still wrong somehow, which has
nothing to do with it I guess since it appears to be a graphic added into the
source files(?) along with the black marble one too.
I used the Gray_roc.bmp and shifted it's color to blue for a replacement of
that.
Bob
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Nathan Kopp <Nat### [at] kopp com> wrote:
: added cross-section texturing (cutaway_texture)
Btw, you made an excellent job here. Taking the average of ambiguous
interiors is just a clever idea.
It's the perfect answer to many requests.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On Mon, 15 May 2000 12:21:48 -0400, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
>fixed Noise (this affects wrinkles, bozo, bumps, dents, turbulence, and
>noise3d)
Does this refer to the "plateau" effect? That would be good news.
Later,
Glen Berry
( Remove the "7" from 7no### [at] ezwv com to email me. )
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