POV-Ray : Newsgroups : povray.unofficial.patches : Bug in MegaPov Server Time
2 Sep 2024 12:16:38 EDT (-0400)
  Bug in MegaPov (Message 1 to 4 of 4)  
From: Jetlag
Subject: Bug in MegaPov
Date: 1 Mar 2000 17:38:47
Message: <38bd9bf7@news.povray.org>
A texture_map inside a material_map crashes in Compute_Pigment.


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From: Nathan Kopp
Subject: Re: Bug in MegaPov
Date: 1 Mar 2000 19:18:14
Message: <38bdb346@news.povray.org>
Please provide a short demo POV file (either emailed or posted in p.b.s-f).
I'm sure I could make up my own, but this will save me time.  Thanks.

-Nathan

Jetlag <bga### [at] microsoftcom> wrote...
> A texture_map inside a material_map crashes in Compute_Pigment.


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From: Jetlag
Subject: Re: Bug in MegaPov
Date: 1 Mar 2000 23:51:03
Message: <38bdf337@news.povray.org>
ok, there's one in p.b.s-f.  BTW, I don't think it happens with a
pigment_map instead of a texture_map, or if you put the material_map inside
the texture_map.  And this scene *does* work in the official 3.1g.

> Please provide a short demo POV file (either emailed or posted in
p.b.s-f).
> I'm sure I could make up my own, but this will save me time.  Thanks.
>
> -Nathan


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From: Nathan Kopp
Subject: Re: Bug in MegaPov
Date: 2 Mar 2000 22:05:23
Message: <38bf2bf3@news.povray.org>
Ok.  I found it.  Somehow a line of source code (a "break" statement right
before "case PLAIN_PATTERN" in do_texture_map) got deleted.  I've put it
back now.  :-)

-Nathan

Jetlag <bga### [at] microsoftcom> wrote in message
news:38bd9bf7@news.povray.org...
> A texture_map inside a material_map crashes in Compute_Pigment.
>
>


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