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From: Mick Hazelgrove
Subject: Hello Nathan
Date: 5 Apr 2000 18:01:39
Message: <38ebb7c3$1@news.povray.org>
I've just been suffering similar problems with heightfields to those Gillles
has recently mentioned.

Is there any hope of a fix - perhaps in the next version of megapov?

Mick

--
*************************************************************
       http://www.mhazelgrove.fsnet.co.uk/index.hml

*************************************************************


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From: Nathan Kopp
Subject: Re: Hello Nathan
Date: 6 Apr 2000 12:30:48
Message: <38ecbbb8$1@news.povray.org>
The problem has been fixed for the next version of MegaPov.

-Nathan

Mick Hazelgrove <mha### [at] mindaswinternetcouk> wrote...
> I've just been suffering similar problems with heightfields to those
Gillles
> has recently mentioned.
>
> Is there any hope of a fix - perhaps in the next version of megapov?
>
> Mick
>


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From: Greg M  Johnson
Subject: Re: Hello Nathan
Date: 6 Apr 2000 14:05:55
Message: <38ECD0FF.EA78481F@my-dejanews.com>
And plateau-free noise??

Nathan Kopp wrote:

> The problem has been fixed for the next version of MegaPov.
>
> -Nathan


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From: Mick Hazelgrove
Subject: Re: Hello Nathan
Date: 6 Apr 2000 15:13:31
Message: <38ece1db$1@news.povray.org>
Great look forward to it!

Mick

--
*************************************************************
       http://www.mhazelgrove.fsnet.co.uk/index.hml

*************************************************************
"Nathan Kopp" <Nat### [at] Koppcom> wrote in message
news:38ecbbb8$1@news.povray.org...
> The problem has been fixed for the next version of MegaPov.
>
> -Nathan
>
> Mick Hazelgrove <mha### [at] mindaswinternetcouk> wrote...
> > I've just been suffering similar problems with heightfields to those
> Gillles
> > has recently mentioned.
> >
> > Is there any hope of a fix - perhaps in the next version of megapov?
> >
> > Mick
> >
>
>


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From: Nathan Kopp
Subject: Re: Hello Nathan
Date: 6 Apr 2000 17:17:39
Message: <38ecfef3@news.povray.org>
Yes.  I'm interested to see if people compain about it 'breaking' old
scenes, or if nobody will notice that.

-Nathan

Greg M. Johnson <gre### [at] my-dejanewscom> wrote...
> And plateau-free noise??
>
> Nathan Kopp wrote:
>
> > The problem has been fixed for the next version of MegaPov.
> >
> > -Nathan
>
>
>


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From: Gail Shaw
Subject: Re: Hello Nathan
Date: 7 Apr 2000 02:14:47
Message: <38ed7cd7@news.povray.org>
Nathan Kopp wrote in message <38ecfef3@news.povray.org>...
>Yes.  I'm interested to see if people compain about it 'breaking' old
>scenes, or if nobody will notice that.
>


Hooray!!  I bet the biggest problem will be old sky pigments.

Is there an ETA for version 0.5??

Gail
********************************************************************
* gsh### [at] monotixcoza              * Reality.dat not found         *
* http://www.rucus.ru.ac.za/~gail/ * Attempting to reboot universe *
********************************************************************
* Document program code? Why do you think it's called code?        *
********************************************************************


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From: Fabian BRAU
Subject: Re: Hello Nathan
Date: 7 Apr 2000 05:55:47
Message: <38EDB09B.F2F8E990@umh.ac.be>
What is this "plateau-free noise"?

Thanks.

Fabian.


> 
> And plateau-free noise??
> 
> Nathan Kopp wrote:
> 
> > The problem has been fixed for the next version of MegaPov.
> >
> > -Nathan


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From: Greg M  Johnson
Subject: Re: Hello Nathan
Date: 7 Apr 2000 09:14:36
Message: <38EDDE35.616E1A34@my-dejanews.com>
Whoohoo!

For the record,
    #declare shouting_tone=true;
       PLATEAUS BROKE SCENES,  REMOVING PLATEAUS WILL FIX THEM!
    #declare shouting_tone=false;

Can't wait for 0.5!

Nathan Kopp wrote:

> Yes.  I'm interested to see if people compain about it 'breaking' old
> scenes, or if nobody will notice that.
>
> -Nathan
>
> Greg M. Johnson <gre### [at] my-dejanewscom> wrote...
> > And plateau-free noise??
> >
> > Nathan Kopp wrote:
> >
> > > The problem has been fixed for the next version of MegaPov.
> > >
> > > -Nathan
> >
> >
> >


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From: Warp
Subject: Re: Hello Nathan
Date: 7 Apr 2000 09:17:31
Message: <38eddfeb@news.povray.org>
Fabian BRAU <Fab### [at] umhacbe> wrote:
: What is this "plateau-free noise"?

  AFAIK it's the following:
  The fractal noise function used by, for example, the bozo pattern should
return values between 0 and 1, but instead it returns values that are outside
that range (0 and 1.5 or something like that). This value gets then clamped
to the range 0 - 1 (ie. all values greater than 1 are converted to 1).
  This causes flat areas of height 1 in the bozo pattern.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Greg M  Johnson
Subject: Re: Hello Nathan
Date: 7 Apr 2000 09:19:08
Message: <38EDDF45.479DB321@my-dejanews.com>
Look at my image at povray.binaries.images:

    Subject:
            In search of plateau-free noise (28 + 32kbbu)
       Date:
            Sun, 06 Feb 2000 18:46:59 -0500

In a "fixed" noise3d, there would not be plateaus.

Fabian BRAU wrote:

> What is this "plateau-free noise"?
>
> Thanks.
>
> Fabian.
>

> >
> > And plateau-free noise??
> >
> > Nathan Kopp wrote:
> >
> > > The problem has been fixed for the next version of MegaPov.
> > >
> > > -Nathan


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