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yup....I'm just about out of ideas, I think I might just give up on getting
photon mapping to work and go back to bmrt.....sigh...
Warp wrote:
> daishi <das### [at] x-press net> wrote:
> : about 38k photons hit the object, and it just keeps shooting them forever
>
> Have you bounded the object?
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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daishi <das### [at] x-press net> wrote...
> yup....I'm just about out of ideas, I think I might just give up on
getting
> photon mapping to work and go back to bmrt.....sigh...
>
Before you give up... there is a bug in MegaPov 0.4 that causes similar
problems (but in other circumstances) that has been fixed for 0.5. If you
could email me the whole scene (maybe a low-triangle version or one where
you use a POV torus primative instead of the mesh object), I'll do my best
to track down the bug and fix it if it still is there.
-Nathan
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I've zipped it up, it comes out to a little bit over 2mb, you still want me to
send it?
Nathan Kopp wrote:
> daishi <das### [at] x-press net> wrote...
> > yup....I'm just about out of ideas, I think I might just give up on
> getting
> > photon mapping to work and go back to bmrt.....sigh...
> >
>
> Before you give up... there is a bug in MegaPov 0.4 that causes similar
> problems (but in other circumstances) that has been fixed for 0.5. If you
> could email me the whole scene (maybe a low-triangle version or one where
> you use a POV torus primative instead of the mesh object), I'll do my best
> to track down the bug and fix it if it still is there.
>
> -Nathan
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daishi <das### [at] x-press net> wrote...
> I've zipped it up, it comes out to a little bit over 2mb, you still want
me to
> send it?
>
Is there any way you could export a version of the mesh with a lower polygon
count?
or give the size/coordinates of the object so that I could substitute a
torus in its place?
-Nathan
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I did specify a bounding box for the object , that should give you the size of
the object no?
Nathan Kopp wrote:
> daishi <das### [at] x-press net> wrote...
> > I've zipped it up, it comes out to a little bit over 2mb, you still want
> me to
> > send it?
> >
>
> Is there any way you could export a version of the mesh with a lower polygon
> count?
> or give the size/coordinates of the object so that I could substitute a
> torus in its place?
>
> -Nathan
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origin point for the object 4.5,8.5,-4
major radius 25.1501
minor radius 8.5
(I may have switched the major and minor radius by accident)
daishi wrote:
> I did specify a bounding box for the object , that should give you the size of
> the object no?
>
> Nathan Kopp wrote:
>
> > daishi <das### [at] x-press net> wrote...
> > > I've zipped it up, it comes out to a little bit over 2mb, you still want
> > me to
> > > send it?
> > >
> >
> > Is there any way you could export a version of the mesh with a lower polygon
> > count?
> > or give the size/coordinates of the object so that I could substitute a
> > torus in its place?
> >
> > -Nathan
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