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Bob Hughes <omn### [at] hotmail com?subject=PoV-News:> wrote...
> This gets edited into the patterns.htm file I have here immediately,
thanks
> Nathan.
> Didn't know about the "more than 256" thing. Great, but I don't see how
it
> could. After all, if there's only a 256 color palette or one 8-bit plane
of a
> 24bit image how does it apply textures to other than those specific areas
of a
> image then? A kind of interpolation?
But let's just imagine that you're using a 36 bit PNG file as your input
file, instead of a 24 bit TGA. (now, I have not yet looked to see if POV
will support a 36 bit image internally, but if not now, it probably will in
the future)
-Nathan
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In article <388faaaa@news.povray.org>, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
> 1) it is not limited to textures; it can be used directly with normals
> and pigments
And don't forget isosurfaces. Although you could use an image_map
pigment, image_pattern would probably be more versatile(or at least far
easier to get certain effects with).
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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