POV-Ray : Newsgroups : povray.unofficial.patches : Render Pigment (not Displacement/Portal/Mirage/Hologram) Server Time
2 Sep 2024 14:19:45 EDT (-0400)
  Render Pigment (not Displacement/Portal/Mirage/Hologram) (Message 1 to 3 of 3)  
From: Matthew Corey Brown - XenoArch
Subject: Render Pigment (not Displacement/Portal/Mirage/Hologram)
Date: 10 Jan 2000 19:48:25
Message: <387A7DCB.A09560F8@xenoarch.com>
I figured its  fairly descriptive.. but i won't get any
marketing awards heheh. Also since it looks like
someone out there maybe making a camera pigment i've
updated the syntax (took out the angle keyword)

pigment{
	render
	[filter FLOAT]
	[transmit FLOAT]
	[flatten]
	[warps and translations]
}

I decided on that cause i realized that
I can fake a camera pigment by using
the warps i added at Ron's request over 
a year ago.. and get rid of the messy angle
code i was thinking of adding. and replacing
it with some messy macros i'll
post later =}

-- 
Matthew Corey Brown                                         XenoArch
mcb### [at] xenoarchcom                             http://www.xenoarch.com


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From: Matthew Corey Brown - XenoArch
Subject: Render Pigment (CORRECTION)
Date: 10 Jan 2000 19:59:38
Message: <387A806C.7E2B1949@xenoarch.com>
I forgot a keyword

 
 pigment{
         render
         [filter FLOAT]
         [transmit FLOAT]
	 [depth FLOAT]  // DOH! heh the reason for adding a varible to Trace()
         [flatten]
         [warps and translations]
 }



-- 
Matthew Corey Brown                                         XenoArch
mcb### [at] xenoarchcom                             http://www.xenoarch.com


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From: Matthew Corey Brown - XenoArch
Subject: Re: Render Pigment (CORRECTION)
Date: 10 Jan 2000 20:56:14
Message: <387A8DB0.C56CC0E2@xenoarch.com>
Matthew Corey Brown - XenoArch wrote:
> 
> I forgot a keyword
> 
> 
>  pigment{
>          render
>          [filter FLOAT]
>          [transmit FLOAT]
>          [depth FLOAT]  // DOH! heh the reason for adding a varible to Trace()
>          [flatten]
>          [warps and translations]
>  }
> 
Hmm i went to implement the depth part and ran into a snag...
The change to trace will not occur at this time.
However Depth will still be used but will not
be recommeneded for use with atmosphere/media for the
area if you use depth.. ie put mini scene
in a non hollow object if you have atmosphere
for the rest of the scene.

Even because of this snag I'll send it
to Nathan when i'm done and continue
working on desnaging it... Unless
everyone prefers it to be snag free.
then i'll desnag before i send.

WOnt be a bug as it won't break the rest
of povray just an annoyance to be wrinkled
out. 


-- 
Matthew Corey Brown                                         XenoArch
mcb### [at] xenoarchcom                             http://www.xenoarch.com


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