Matthew Corey Brown - XenoArch wrote:
>
> I forgot a keyword
>
>
> pigment{
> render
> [filter FLOAT]
> [transmit FLOAT]
> [depth FLOAT] // DOH! heh the reason for adding a varible to Trace()
> [flatten]
> [warps and translations]
> }
>
Hmm i went to implement the depth part and ran into a snag...
The change to trace will not occur at this time.
However Depth will still be used but will not
be recommeneded for use with atmosphere/media for the
area if you use depth.. ie put mini scene
in a non hollow object if you have atmosphere
for the rest of the scene.
Even because of this snag I'll send it
to Nathan when i'm done and continue
working on desnaging it... Unless
everyone prefers it to be snag free.
then i'll desnag before i send.
WOnt be a bug as it won't break the rest
of povray just an annoyance to be wrinkled
out.
--
Matthew Corey Brown XenoArch
mcb### [at] xenoarch com http://www.xenoarch.com
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