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Ok, as promised, I uploaded a new version which fixes the problem with
threshold and adds the ability to specify a pigment for each component.
The component pigment portion may have some bugs still lurking in it,
but I couldn't find any in my testing.
The main feature set is complete, I simply can't think of anything to
add.The next update will probably be either a bug fix version, added
density functions and component shapes, or integration with the
Superpatch and my other patches.(That last one won't happen until the
new version of the Superpatch is released, and I get a good compile
working.)
There may be minor syntax changes, but probably not. I am pretty
satisfied with it as it is.
Hmm, there is a blob_pigment and a blob pattern...you can use pigments
in the components...might make for some interesting pseudo-fractals.
Then again, might not. I don't really see much use to nested blob
pigments, but it is a possibility.
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