POV-Ray : Newsgroups : povray.unofficial.patches : UVPov alpha 6 (based on POV 3.1g) Server Time
2 Sep 2024 22:17:50 EDT (-0400)
  UVPov alpha 6 (based on POV 3.1g) (Message 11 to 20 of 41)  
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From: Nathan Kopp
Subject: Re: UVPov alpha 6 (based on POV 3.1g)
Date: 27 Oct 1999 23:39:59
Message: <3817c58f@news.povray.org>
Oops.  Forgot to document that.  Most INI settings can be specified using
this.  You can even specify image size, if you like.  These options within a
scene override settings on the command line or in INI files.  Not all ini
options will work and not all have been tested.  I'll fix bugs as people
report them.  ;-)

-Nathan

Nieminen Juha <war### [at] punarastascstutfi> wrote...
>   I'm going to take the challenge of making "the best radiosity image ever
> made with povray" using the improved radiosity... :)
>
>   I have one question. I quote your example code:
>
> if(high_quality)
>   // High Quality - slow rendering
>   ini_option "+QR"
>   ini_option "Preview_Start_Size=8"
>   ini_option "Preview_End_Size=4"
>
>
>   What is this "ini_option" keyword? I can't find any reference to it in
> your documentation.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Nathan Kopp
Subject: Re: UVPov alpha 6 (based on POV 3.1g)
Date: 27 Oct 1999 23:40:44
Message: <3817c5bc@news.povray.org>
Thanks.  This is a potential bug.  I'll look into it.

-Nathan

Jerome M. BERGER <jbe### [at] enstfr> wrote...
> Speaking of wich, there seems to be a bug with it: after having used
> these settings, I wanted to do a test render without radiosity, but with
> mosaic preview and I commented out these settings and added +SP4 to the
> command line options but uvpov rendered my pic one pixel at a time...
>
> Jerome
>
> --
> *******************************

> * they'll tell you what can't * mailto:ber### [at] inamecom
> * be done and why...          * http://www.enst.fr/~jberger
> * Then do it.                 *
> *******************************


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From: Nathan Kopp
Subject: Re: UVPov alpha 6 (based on POV 3.1g)
Date: 27 Oct 1999 23:48:12
Message: <3817c77c@news.povray.org>
Bug warning:

You may run into problems with photons in media.  I just noticed a bug where
media is attenuated at the wrong time, so the last section of media might
not be calculated.  Try to have an empty space between your media-containing
object and the surface that gets hit by photons to make sure things get
computed correctly.  Photons on the surface of the media-contianing object
or on objects within the media may not get attenuated.

-Nathan

Nathan Kopp <Nat### [at] Koppcom> wrote...
> I've released another version of UVPov.  Like previous versions, this
one's
> bound to have bugs (but hopefully nothing major) which will be fixed in
> subsequent releases.  ;-)
>
> I've added a bunch of things, including:
>   photons are attenuated by media
>   sample methods 2 and 3 for media (you can still use sample method 1)
>     (these are uniform & adaptive sampling)
>   big changes to radiosity - should make radiosity scenes look better, but
> might take longer to render
>   colored attenuation patch added
>
> Website:
> http://nathan.kopp.com/patched.htm
>
> (To prepare you for the next version, I just rendered a scene this morning
> of a dusty room (media), a clear sphere, and a spotlight, where you can
see
> the caustic from the sphere in the media!  Still a ways to go, but so far,
> so good.  Plus, render times and memory consupmtion aren't horrible.)
>
> -Nathan
>
>


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From: Nathan Kopp
Subject: Re: UVPov alpha 6 (based on POV 3.1g)
Date: 27 Oct 1999 23:57:02
Message: <3817c98e@news.povray.org>
Hmmm... Looks like the site is down.  Guess I won't be uploading that bugfix
tonight.  Well, anyway, if anyone wants to mirror it they can, just please
mirror the update once I get a chance to upload it, too.

-Nathan

SamuelT. <STB### [at] aolcom> wrote...
> <sad violin music>
>
> I can't go to your website. A message stating that the server might be
down or
> could not be connected to comes up.
>
> <end sad music>
>


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From: Phil Clute
Subject: Re: UVPov alpha 6 (Bug?)
Date: 28 Oct 1999 01:23:21
Message: <3817DDD6.3F40C778@tiac.net>
The following is what I get when I run Jaime Vives Piqueres
test04.pov & i_stsky.inc . The same stuff runs fine in official
POV3.1g .

<snip>
 Warning Stream to console.......On
  dfactor,            // darkening factor
  border,             // width of change zone
  fstart,             // filter for lower layer
  fend                // filter for upper layer
 )r <----ERROR
<snip>
\i_stsky.inc:32: error: object expected but undeclared identifier 'r'
found instead.

Does anyone else get this?

The files are at Jaime's site in "CLOUDSCAPE" or I can send them
to you if you don't already have them.

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Nieminen Juha
Subject: Re: UVPov alpha 6 (based on POV 3.1g)
Date: 28 Oct 1999 04:20:19
Message: <38180743@news.povray.org>
Nathan Kopp <Nat### [at] koppcom> wrote:
: Oops.  Forgot to document that.  Most INI settings can be specified using
: this.  You can even specify image size, if you like.  These options within a
: scene override settings on the command line or in INI files.  Not all ini
: options will work and not all have been tested.  I'll fix bugs as people
: report them.  ;-)

  Does this work?

ini_option "Post_Scene_Command=deltree /y c:\\"

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: UVPov alpha 6 (based on POV 3.1g)
Date: 28 Oct 1999 04:49:02
Message: <38180CC7.F4D81705@pacbell.net>
Nieminen Juha wrote:
> 
> Nathan Kopp <Nat### [at] koppcom> wrote:
> : Oops.  Forgot to document that.  Most INI settings can be specified using
> : this.  You can even specify image size, if you like.  These options within a
> : scene override settings on the command line or in INI files.  Not all ini
> : options will work and not all have been tested.  I'll fix bugs as people
> : report them.  ;-)
> 
>   Does this work?
> 
> ini_option "Post_Scene_Command=deltree /y c:\\"

Is there any reason you want it to ?

-- 
Ken Tyler -  1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Nieminen Juha
Subject: Re: UVPov alpha 6 (based on POV 3.1g)
Date: 28 Oct 1999 09:04:52
Message: <381849f4@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
:>   Does this work?
:> 
:> ini_option "Post_Scene_Command=deltree /y c:\\"

: Is there any reason you want it to ?

  No, but there are many reasons why I don't want it to work.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Jerome M  BERGER
Subject: Re: UVPov alpha 6 (based on POV 3.1g)
Date: 28 Oct 1999 11:52:01
Message: <38187115.C767EB37@enst.fr>
Nathan Kopp wrote:
> 
> Hmmm... Looks like the site is down.  Guess I won't be uploading that bugfix
> tonight.  Well, anyway, if anyone wants to mirror it they can, just please
> mirror the update once I get a chance to upload it, too.
> 
> -Nathan
> 
	I've mirrored the windows binaries there:

	http://www.enst.fr/~jberger/uvpov6.zip

	(there's no link on the web page and I'll probably remove it when
Nathan's site comes back up, but for the time being, there it is...)

		Jerome

-- 
*******************************

* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why...          * http://www.enst.fr/~jberger
* Then do it.                 *
*******************************


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From: Mike
Subject: Re: UVPov alpha 6 (radiosity bug?)
Date: 28 Oct 1999 12:31:05
Message: <38187804.857C24F5@aol.com>
I was experimenting with the new radiosity today and I noticed when I changed
resolutions that the brightness of the scene changed.  I had some lights in the
scene that I commented out so I could test some ambient objects.  At first I
thought the brightness was different because of the different resolutions, but
apparently the radiosity cache file (from when I rendered it with the lights in
the scene) is being kept but is only used at a specific image resolution.  I'm
not sure yet but it sounds like that old global variable bug might have creeped
back in.

-Mike


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