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Oops. Forgot to document that. Most INI settings can be specified using
this. You can even specify image size, if you like. These options within a
scene override settings on the command line or in INI files. Not all ini
options will work and not all have been tested. I'll fix bugs as people
report them. ;-)
-Nathan
Nieminen Juha <war### [at] punarastas cs tut fi> wrote...
> I'm going to take the challenge of making "the best radiosity image ever
> made with povray" using the improved radiosity... :)
>
> I have one question. I quote your example code:
>
> if(high_quality)
> // High Quality - slow rendering
> ini_option "+QR"
> ini_option "Preview_Start_Size=8"
> ini_option "Preview_End_Size=4"
>
>
> What is this "ini_option" keyword? I can't find any reference to it in
> your documentation.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Thanks. This is a potential bug. I'll look into it.
-Nathan
Jerome M. BERGER <jbe### [at] enst fr> wrote...
> Speaking of wich, there seems to be a bug with it: after having used
> these settings, I wanted to do a test render without radiosity, but with
> mosaic preview and I commented out these settings and added +SP4 to the
> command line options but uvpov rendered my pic one pixel at a time...
>
> Jerome
>
> --
> *******************************
> * they'll tell you what can't * mailto:ber### [at] iname com
> * be done and why... * http://www.enst.fr/~jberger
> * Then do it. *
> *******************************
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Bug warning:
You may run into problems with photons in media. I just noticed a bug where
media is attenuated at the wrong time, so the last section of media might
not be calculated. Try to have an empty space between your media-containing
object and the surface that gets hit by photons to make sure things get
computed correctly. Photons on the surface of the media-contianing object
or on objects within the media may not get attenuated.
-Nathan
Nathan Kopp <Nat### [at] Kopp com> wrote...
> I've released another version of UVPov. Like previous versions, this
one's
> bound to have bugs (but hopefully nothing major) which will be fixed in
> subsequent releases. ;-)
>
> I've added a bunch of things, including:
> photons are attenuated by media
> sample methods 2 and 3 for media (you can still use sample method 1)
> (these are uniform & adaptive sampling)
> big changes to radiosity - should make radiosity scenes look better, but
> might take longer to render
> colored attenuation patch added
>
> Website:
> http://nathan.kopp.com/patched.htm
>
> (To prepare you for the next version, I just rendered a scene this morning
> of a dusty room (media), a clear sphere, and a spotlight, where you can
see
> the caustic from the sphere in the media! Still a ways to go, but so far,
> so good. Plus, render times and memory consupmtion aren't horrible.)
>
> -Nathan
>
>
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Hmmm... Looks like the site is down. Guess I won't be uploading that bugfix
tonight. Well, anyway, if anyone wants to mirror it they can, just please
mirror the update once I get a chance to upload it, too.
-Nathan
SamuelT. <STB### [at] aol com> wrote...
> <sad violin music>
>
> I can't go to your website. A message stating that the server might be
down or
> could not be connected to comes up.
>
> <end sad music>
>
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The following is what I get when I run Jaime Vives Piqueres
test04.pov & i_stsky.inc . The same stuff runs fine in official
POV3.1g .
<snip>
Warning Stream to console.......On
dfactor, // darkening factor
border, // width of change zone
fstart, // filter for lower layer
fend // filter for upper layer
)r <----ERROR
<snip>
\i_stsky.inc:32: error: object expected but undeclared identifier 'r'
found instead.
Does anyone else get this?
The files are at Jaime's site in "CLOUDSCAPE" or I can send them
to you if you don't already have them.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Nathan Kopp <Nat### [at] kopp com> wrote:
: Oops. Forgot to document that. Most INI settings can be specified using
: this. You can even specify image size, if you like. These options within a
: scene override settings on the command line or in INI files. Not all ini
: options will work and not all have been tested. I'll fix bugs as people
: report them. ;-)
Does this work?
ini_option "Post_Scene_Command=deltree /y c:\\"
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> Nathan Kopp <Nat### [at] kopp com> wrote:
> : Oops. Forgot to document that. Most INI settings can be specified using
> : this. You can even specify image size, if you like. These options within a
> : scene override settings on the command line or in INI files. Not all ini
> : options will work and not all have been tested. I'll fix bugs as people
> : report them. ;-)
>
> Does this work?
>
> ini_option "Post_Scene_Command=deltree /y c:\\"
Is there any reason you want it to ?
--
Ken Tyler - 1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken <tyl### [at] pacbell net> wrote:
:> Does this work?
:>
:> ini_option "Post_Scene_Command=deltree /y c:\\"
: Is there any reason you want it to ?
No, but there are many reasons why I don't want it to work.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nathan Kopp wrote:
>
> Hmmm... Looks like the site is down. Guess I won't be uploading that bugfix
> tonight. Well, anyway, if anyone wants to mirror it they can, just please
> mirror the update once I get a chance to upload it, too.
>
> -Nathan
>
I've mirrored the windows binaries there:
http://www.enst.fr/~jberger/uvpov6.zip
(there's no link on the web page and I'll probably remove it when
Nathan's site comes back up, but for the time being, there it is...)
Jerome
--
*******************************
* they'll tell you what can't * mailto:ber### [at] iname com
* be done and why... * http://www.enst.fr/~jberger
* Then do it. *
*******************************
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I was experimenting with the new radiosity today and I noticed when I changed
resolutions that the brightness of the scene changed. I had some lights in the
scene that I commented out so I could test some ambient objects. At first I
thought the brightness was different because of the different resolutions, but
apparently the radiosity cache file (from when I rendered it with the lights in
the scene) is being kept but is only used at a specific image resolution. I'm
not sure yet but it sounds like that old global variable bug might have creeped
back in.
-Mike
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