POV-Ray : Newsgroups : povray.unofficial.patches : Re: Bounding problem (superpatch) Server Time
2 Sep 2024 18:17:31 EDT (-0400)
  Re: Bounding problem (superpatch) (Message 1 to 7 of 7)  
From: Ron Parker
Subject: Re: Bounding problem (superpatch)
Date: 2 Aug 1999 10:47:57
Message: <37a5af9d@news.povray.org>
On Mon, 02 Aug 1999 17:12:23 +0300, Margus Ramst wrote:
>Sorry. Should've been more attentive. It happens in the Superpatch, but not in
>official 3.1g
>Ron?

Xenoarch?

No, honestly, I'll have to take a look at it.  I haven't a clue, but I suspect
it was broken by one of the lighting changes.


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From: Bob Hughes
Subject: Re: Bounding problem (superpatch)
Date: 3 Aug 1999 08:13:50
Message: <37a6dcfe@news.povray.org>
While your at it :) I just encountered a "malloc" error while attempting
to get a large mesh to parse. Has some sort of memory limitation been
introduced on purpose or by accident?
Or perhaps this error was another problem altogether. Here's the error
as POV-Ray called it:

[a few triangles were shown here]
<----ERROR

C:\3Dmodels\Other\sw_c3p0.inc:19893: error: Attempt to malloc zero size
block (File: C:\incoming\povsrc\super31a\PARSE.C Line: 3796).

The same include parses in the "Official" 3.1g version. Btw, the
triangles were not near zero vectors. Excuse me, I meant to say not
degenerate triangles (else POV-Ray would have said so I'm sure).

Bob

Ron Parker wrote:
> 
> On Mon, 02 Aug 1999 17:12:23 +0300, Margus Ramst wrote:
> >Sorry. Should've been more attentive. It happens in the Superpatch, but not in
> >official 3.1g
> >Ron?
> 
> Xenoarch?
> 
> No, honestly, I'll have to take a look at it.  I haven't a clue, but I suspect
> it was broken by one of the lighting changes.

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Ron Parker
Subject: Re: Bounding problem (superpatch)
Date: 3 Aug 1999 09:07:26
Message: <37a6e98e@news.povray.org>
On Tue, 03 Aug 1999 07:13:55 -0500, Bob Hughes wrote:
>While your at it :) I just encountered a "malloc" error while attempting
>to get a large mesh to parse. Has some sort of memory limitation been
>introduced on purpose or by accident?

It's a known bug.  I already have a fix for it around here somewhere...


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From: Gail Shaw
Subject: Re: Bounding problem (superpatch)
Date: 3 Aug 1999 10:23:30
Message: <37a6fb62@news.povray.org>
Ron Parker wrote in message <37a6e98e@news.povray.org>...
>On Tue, 03 Aug 1999 07:13:55 -0500, Bob Hughes wrote:
>>While your at it :) I just encountered a "malloc" error while attempting
>>to get a large mesh to parse. Has some sort of memory limitation been
>>introduced on purpose or by accident?
>
>It's a known bug.  I already have a fix for it around here somewhere...
>

Do you have a fixed windows compile by any chance. I really need both
isosurfaces and triangle meshes in my irtc entry. (am using Giles's tree
macro)

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
   My Software never has bugs, It just develops random features
*******************************************************************


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From: Nieminen Mika
Subject: Re: Bounding problem (superpatch)
Date: 3 Aug 1999 10:50:02
Message: <37a7019a@news.povray.org>
Bob Hughes <inversez> wrote:
: The same include parses in the "Official" 3.1g version.

  By the way: Why do you use quotation marks around the word "Official"?
It's like you were saying "not really official, but kind of" or something.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Bob Hughes
Subject: Re: Bounding problem (superpatch)
Date: 4 Aug 1999 04:27:33
Message: <37a7f975@news.povray.org>
Ahhh, well now, you see it's like this... grammar school did me no good.
I write things the way it seems right to me, and in this case the double
quotes mean simply that the word is what it is.
If I remember my English classes a quoted word or words is only supposed
to be a direct quote (make sense?) and the single quotes are to be used
as second-hand quotes or some such thing. I try, but I am no English
major.
In fact, the most wrong I can get is with titles like movie names,
POV-Ray, books, etc. But I don't feel too alone in this ;)

Bob


Nieminen Mika wrote:
> 
> Bob Hughes <inversez> wrote:
> : The same include parses in the "Official" 3.1g version.
> 
>   By the way: Why do you use quotation marks around the word "Official"?
> It's like you were saying "not really official, but kind of" or something.
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto://inversez@aol.com?Subject=PoV-News


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From: Matthew Corey Brown
Subject: Re: Bounding problem (superpatch)
Date: 8 Aug 1999 23:35:16
Message: <37AE4C79.2316231D@xenoarch.com>
Ron Parker wrote:
> 
> On Mon, 02 Aug 1999 17:12:23 +0300, Margus Ramst wrote:
> >Sorry. Should've been more attentive. It happens in the Superpatch, but not in
> >official 3.1g
> >Ron?
> 
> Xenoarch?

Small_Tolerance maybe?? Or posibbilty of a diffrent patch
setting/testing the shadowless flag and not the Check_No_Shadow_Group
macro?

> 
> No, honestly, I'll have to take a look at it.  I haven't a clue, but I suspect
> it was broken by one of the lighting changes.


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