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While your at it :) I just encountered a "malloc" error while attempting
to get a large mesh to parse. Has some sort of memory limitation been
introduced on purpose or by accident?
Or perhaps this error was another problem altogether. Here's the error
as POV-Ray called it:
[a few triangles were shown here]
<----ERROR
C:\3Dmodels\Other\sw_c3p0.inc:19893: error: Attempt to malloc zero size
block (File: C:\incoming\povsrc\super31a\PARSE.C Line: 3796).
The same include parses in the "Official" 3.1g version. Btw, the
triangles were not near zero vectors. Excuse me, I meant to say not
degenerate triangles (else POV-Ray would have said so I'm sure).
Bob
Ron Parker wrote:
>
> On Mon, 02 Aug 1999 17:12:23 +0300, Margus Ramst wrote:
> >Sorry. Should've been more attentive. It happens in the Superpatch, but not in
> >official 3.1g
> >Ron?
>
> Xenoarch?
>
> No, honestly, I'll have to take a look at it. I haven't a clue, but I suspect
> it was broken by one of the lighting changes.
--
omniVERSE: beyond the universe
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