POV-Ray : Newsgroups : povray.unofficial.patches : announce - UVPov 5.4 Server Time
3 Sep 2024 00:14:27 EDT (-0400)
  announce - UVPov 5.4 (Message 5 to 14 of 14)  
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From: Matt Giwer
Subject: Re: announce - UVPov 5.4
Date: 11 Jul 1999 06:45:37
Message: <378875D2.DA902094@giwersworld.org>
Nathan Kopp wrote:

> Matt Giwer wrote:

> > FYI:  For over six months I ignored mention of your "patch"
> > thinking it was a Linux patch. Out of curiosity a couple days ago
> > I took a look and found it was a Windows recompile. I am likely
> > not the only person who has done this.

> I can understand the confusion, but in these groups custom versions
> have come to be called "patches" so I refer to it at times by that name.

	Since there is no such thing as a Windows patch for us lowly
users, simply calling it a Windows patch would get more interest,
at least curiosity. 

-- 
<blink>-------please--don't-----------------</blink>

http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/

Finally up on 99/06/22 updated 06/30


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From: Alan Kong
Subject: Re: announce - UVPov 5.4
Date: 11 Jul 1999 07:21:18
Message: <378d7ac3.363160600@news.povray.org>
On Sun, 11 Jul 1999 06:45:38 -0400, Matt Giwer <mgi### [at] giwersworldorg>
wrote:

>Since there is no such thing as a Windows patch for us lowly
>users, simply calling it a Windows patch would get more interest,
>at least curiosity.

  Hi, Matt. Referring to it as a Windows patch would be incorrect as the
source should be able to compile under any platform for which there is a
version of POV-Ray. It just so happens that Nathan builds executables to run
under Windows. Others are free to obtain the source from Nathan's web page
to compile UVPov or the photon patch (a misnomer since their is more to
Nathan's patch than simply photons) for their operating system of choice.

  My own perception of the use of the word 'patch' is that it first denotes
source code (usually C, regarding POV-Ray), and only secondly an unofficial
modified executable.

  While I currently run the Windows as my operating system, as do many other
people who use POV-Ray, it is the wish of the POV-Team to implement patched
modifications to the core rendering engine that are cross-platform and not
platform-specific.

-- 
Alan
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From: TonyB
Subject: Re: announce - UVPov 5.4
Date: 11 Jul 1999 14:21:29
Message: <3788D292.26ACA80D@panama.phoenix.net>
Perhaps some people (non-programmers) would find it more understandable to try
out a MOD(ification) instead of a Patch. A patch to me originally sounded like,
ok, you run this and it changes the executable you are working with. I didn't
want that. Then I found out these were separate executables and I went and got
them.


--
Anthony L. Bennett
http://welcome.to/TonyB

Graphics rendered
by the Dreamachine.


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From: edna dornblazer
Subject: Re: announce - UVPov 5.4
Date: 11 Jul 1999 16:35:40
Message: <3788FFC8.3B32@geocities.com>
hmmm, i always thought these 'patches' were supposed
to go on your jacket or your underwear. you know, to
declare allegiance to the 'POV-Team' or something.
I finally went ahead and downloaded the 
SuperPatch, even though i couldn't figure out how
downloading the thing was ever going to cover the hole
in my shorts and spent a couple weeks trying to get it
to stay on my shorts.


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From: Ron Parker
Subject: Re: announce - UVPov 5.4
Date: 11 Jul 1999 16:51:08
Message: <378a02a5.248223994@news.povray.org>
On Sun, 11 Jul 1999 06:45:38 -0400, Matt Giwer
<mgi### [at] giwersworldorg> wrote:

>Nathan Kopp wrote:
>
>> Matt Giwer wrote:
>
>> > FYI:  For over six months I ignored mention of your "patch"
>> > thinking it was a Linux patch. Out of curiosity a couple days ago
>> > I took a look and found it was a Windows recompile. I am likely
>> > not the only person who has done this.
>
>> I can understand the confusion, but in these groups custom versions
>> have come to be called "patches" so I refer to it at times by that name.
>
>	Since there is no such thing as a Windows patch for us lowly
>users, simply calling it a Windows patch would get more interest,
>at least curiosity. 

Say what?

|C:\WINDOWS> patch --help
|Usage: /CYGNUS/CYGWIN~1/H-I586~1/BIN/PATCH.EXE [OPTION]... [ORIGFILE [PATCHFILE]]
|Input options:
|
|[...]
|Report bugs to <bug### [at] prepaimitedu>.

In any case, I call the superpatch a patch because everyone's always
called custom versions patches, and because many of those patches
actually are distributed as diffs, which are applied with 'patch' to
the original source code.  Mine isn't, because the diffs would
probably be larger than the source, but it is still distributed in the
form of source code that must be used to patch the official source
distribution, in a sense.  That I also distribute binaries for Windows
and Linux is simply a matter of convenience for those users who either
haven't got or are intimidated by a C compiler.


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From: Matt Giwer
Subject: Re: announce - UVPov 5.4
Date: 12 Jul 1999 00:40:32
Message: <378971C9.7B342BB@giwersworld.org>
Matt Giwer wrote:
> 
> Nathan Kopp wrote:
> 
> > Mostly a bugfix update.  This also adds "#version 3.1;" to allow you to use
> > 3.1 style layered textures (with rgbf).
> 
> FYI:  For over six months I ignored mention of your "patch"
> thinking it was a Linux patch. Out of curiosity a couple days ago
> I took a look and found it was a Windows recompile. I am likely
> not the only person who has done this.

	You folks do what you want. I was just pointing out something
that I might be of interest. I know what it is now and may get
around to giving it a try some day. 

-- 
<blink>-------please--don't-----------------</blink>

http://www.giwersworld.org/artii/
http://www.giwersworld.org/artiii/

Finally up on 99/06/22 updated 06/30


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From: Nathan Kopp
Subject: Re: announce - UVPov 5.4
Date: 12 Jul 1999 01:08:05
Message: <37897714.8B9B9ACE@Kopp.com>
Your point was taken and does make sense.  On the other hand, I don't mind
scaring off a few people here and there because this is unofficial and
by no means bug free.  Therefore, people who use it should have at least
some technical skills (or at least strong POV-Ray skills - not newbies).

-Nathan

Matt Giwer wrote:
> 
>         You folks do what you want. I was just pointing out something
> that I might be of interest. I know what it is now and may get
> around to giving it a try some day.
>


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From: Ken
Subject: Re: announce - UVPov 5.4
Date: 12 Jul 1999 01:24:20
Message: <37897BA6.A50EDD10@pacbell.net>
Nathan Kopp wrote:
>  Therefore, people who use it should have at least
> some technical skills (or at least strong POV-Ray skills - not newbies).
> 
> -Nathan

Does that mean I have to stop using it ?

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Ron Parker
Subject: Re: announce - UVPov 5.4
Date: 12 Jul 1999 09:24:10
Message: <3789ec7a@news.povray.org>
On Sun, 11 Jul 1999 22:22:46 -0700, Ken wrote:
>
>
>Nathan Kopp wrote:
>>  Therefore, people who use it should have at least
>> some technical skills (or at least strong POV-Ray skills - not newbies).
>> 
>> -Nathan
>
>Does that mean I have to stop using it ?

Only if you think you're either a newbie or lack strong POV-Ray
skills and/or technical skills.  Personally, I don't see that.


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From: Nieminen Mika
Subject: Re: announce - UVPov 5.4
Date: 12 Jul 1999 10:56:46
Message: <378a022e@news.povray.org>
Nathan Kopp <Nat### [at] koppcom> wrote:
: Therefore, people who use it should have at least
: some technical skills (or at least strong POV-Ray skills - not newbies).

  It's good to see that I'm not the only person who favors elitism... :)

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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