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I don't know the answer right now, but I will look into it. Really, I don't
know why a mesh couldn't be used for bounding anyway. I could understand if
it gave a warning, but not an error.
-Nathan
Peter Popov wrote:
>
> In UVPOV meshes are treated as solid objects when it comes to CSG. Why
> can't then a mesh be used as a bounding object? I was trying to speed
> up my brandy glass code and I encountered this phenomenon. Is this
> easy to fix? This could be useful.
>
> Regards,
>
> Peter Popov
> ICQ: 15002700
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