POV-Ray : Newsgroups : povray.unofficial.patches : UVPOV solid meshes and bounding : UVPOV solid meshes and bounding Server Time
2 Sep 2024 22:19:08 EDT (-0400)
  UVPOV solid meshes and bounding  
From: Peter Popov
Date: 9 Jun 1999 15:10:30
Message: <375eac2b.15897497@news.povray.org>
In UVPOV meshes are treated as solid objects when it comes to CSG. Why
can't then a mesh be used as a bounding object? I was trying to speed
up my brandy glass code and I encountered this phenomenon. Is this
easy to fix? This could be useful.

Regards,

Peter Popov
ICQ: 15002700


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