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For those who might be interested I compiled this list of features
that are now available in MegaPov. Can you say Wow ?
From UVPov
============
o Motion Blur (new)
o Persistent scenes and persistent variables for animations (new)
o Radiosity improvements (updated)
o Media improvements
o Photon mapping
o Image Pattern
o Reset Children Warp
o Double Illuminate
o Solid Triangle Meshes
o Dispersion (thanks to Daren Wilson)
o New fractal patterns (thanks to Nieminen Juha)
o New Mesh Syntax
o UV (surface) Mapping
From the SuperPatch
=====================
o Isosurface object
o Function patterns
o Parametric object
o Sphere sweeps
o Rational bezier surface
o New bicubic_patch evaluation
o Splines
o Slope-dependent textures
o Variable, blurred, metallic, and fresnel reflection
o Spherical, cylindrical, toroidal, and planar warps
o Light groups
o Isosufrace pigment funciton
o Unicode font support
o min_extent, max_extent
o trace() function
o new crackle features
o facets pattern
From the MultiPatch
=====================
o Sphere camera
o area_light improvements
o Isoblob object
o Isosurface enhancements
o Smooth-color triangle mesh
o Another kind of spline
o no_image and no_reflection modifiers
o projected_through modifier (virutual lights)
o Text object alignment
o New patterns (blotches, cells, bands, and sheet)
o Polarical pattern
o Trianglular pattern
o Clock keywords
o Image size keywords
o Turbulence vector
o vtransform()
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Thu, 09 Dec 1999 23:14:12 -0800, Ken wrote:
> From the MultiPatch
>=====================
>o Isoblob object
>o projected_through modifier (virutual lights)
These were both in the 3.1g superpatch. The projected_through modifier
was even in the 3.1d superpatch.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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Ken wrote:
>
>
> For those who might be interested I compiled this list of features
>that are now available in MegaPov. Can you say Wow ?
>
> From the SuperPatch
>=====================
Is Dan Connelly's patch still in there? If so, what is the syntax/use? It's
not in de doc's (anymore).
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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ingo wrote:
> Is Dan Connelly's patch still in there? If so, what is the syntax/use? It's
> not in de doc's (anymore).
That was the #system patch but I don't know if it's still there or what
the syntax is.
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Fri, 10 Dec 1999 05:39:41 -0800, Ken wrote:
>
>
>ingo wrote:
>
>> Is Dan Connelly's patch still in there? If so, what is the syntax/use? It's
>> not in de doc's (anymore).
>
>That was the #system patch but I don't know if it's still there or what
>the syntax is.
It's still there. It's deliberately not documented, and may not be long for
this world. It is a violation of the new povlegal, but I left it in for
backward compatibility in case anyone had been using Dan's patch. I don't
recommend using it in any new scenes, and that's why I don't document it.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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Ron Parker <ron### [at] povray org> wrote:
> On Thu, 09 Dec 1999 23:14:12 -0800, Ken wrote:
> > From the MultiPatch
> >=====================
> >o Isoblob object
> >o projected_through modifier (virutual lights)
>
> These were both in the 3.1g superpatch. The projected_through modifier
> was even in the 3.1d superpatch.
Yes, they were.
But the Isoblob is now updated to the latest version.
We simply merged those patches from the MultiPatch into MegaPov. That's
what Nathan means, those patches were not merged from SuperPatch, that's
all.
Smellenbergh
--
e-mail:sme### [at] skynet be
http://users.skynet.be/smellenbergh
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