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For those who might be interested I compiled this list of features
that are now available in MegaPov. Can you say Wow ?
From UVPov
============
o Motion Blur (new)
o Persistent scenes and persistent variables for animations (new)
o Radiosity improvements (updated)
o Media improvements
o Photon mapping
o Image Pattern
o Reset Children Warp
o Double Illuminate
o Solid Triangle Meshes
o Dispersion (thanks to Daren Wilson)
o New fractal patterns (thanks to Nieminen Juha)
o New Mesh Syntax
o UV (surface) Mapping
From the SuperPatch
=====================
o Isosurface object
o Function patterns
o Parametric object
o Sphere sweeps
o Rational bezier surface
o New bicubic_patch evaluation
o Splines
o Slope-dependent textures
o Variable, blurred, metallic, and fresnel reflection
o Spherical, cylindrical, toroidal, and planar warps
o Light groups
o Isosufrace pigment funciton
o Unicode font support
o min_extent, max_extent
o trace() function
o new crackle features
o facets pattern
From the MultiPatch
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o Sphere camera
o area_light improvements
o Isoblob object
o Isosurface enhancements
o Smooth-color triangle mesh
o Another kind of spline
o no_image and no_reflection modifiers
o projected_through modifier (virutual lights)
o Text object alignment
o New patterns (blotches, cells, bands, and sheet)
o Polarical pattern
o Trianglular pattern
o Clock keywords
o Image size keywords
o Turbulence vector
o vtransform()
--
Ken Tyler - 1200+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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