POV-Ray : Newsgroups : povray.unofficial.patches : povr features required in official : Re: povr features required in official Server Time
15 Jul 2024 07:55:40 EDT (-0400)
  Re: povr features required in official  
From: Kenneth
Date: 3 Mar 2023 03:40:00
Message: <web.6401b0b6f0de317c9b4924336e066e29@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 3/1/23 23:12, Kenneth wrote:
> >
> > Just tested +kla +rtr, and AA does work with it.

> Hmm. I'm pretty sure AA modes 1 & 2 stop working completely after frame
> 2 or 3. It's running, but it doesn't do anything after a while because
> the internal box sizes shrink on every recursion and never get reset.

I had to double-check this, to prove it to myself ;-)  It does seem to be
working OK.

I let my animation cycle for several minutes(!), with a '20-camera animation'.
The attached images are screenshots of 'camera 19', then blown up 200%.
> >
> > The only trouble I'm currently having is getting the animation to stop!
> I 'think' more often with SDL1.2 than
> SDL2.0/X11 an on unix/linux the preview window needs to be in 'focus' /
> active.

That appears to help with the Windows version too, if the animation isn't
playing *super*-fast. Thanks.

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