"Ard" <and### [at] gmailcom> wrote:
> > For starters, I can confirm that this is entirely unintended, and
> > therefore a bug indeed.
> > As an admittedly very counter-intuitive workaround, the shadows can be
> > made to re-appear by making the pigment slightly transparent. (Any value
> > larger than the adc_bailout value will do.)
> Thank you! And to FractRacer. 0.004 transparency added, a refresher in the
> difference between rgbf and rgbt and why the former only brought part of my
> shadows back, and I'm good.
I tried rendering the Blink-scene, with or without radiosity, and when rendered
with UberPOV beta 7 x64 the yellow ball has a shadow but looks strange with
radiosity on (I used 'no_cache'). UberPOV beta 8 x64 produces no shadow for the
yellow sphere no matter what, but when radiosity is on the result looks somewhat
better than with beta 7 (bar the lack of shadow).
A question about the Blink-addon: can I use it on a camera or a light?
@Clipka: I have 5 testrun png's, 400x300. If you want to take a look at them, or
the POV-file, just send me your e-mail address.
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