POV-Ray : Newsgroups : povray.unofficial.patches : UberPOV does not render shadows of an object with a texture map, POV does. : Re: UberPOV does not render shadows of an object with a texture map, POV do= Server Time
24 Apr 2024 04:39:21 EDT (-0400)
  Re: UberPOV does not render shadows of an object with a texture map, POV do=  
From: fomhorian
Date: 24 Sep 2014 08:05:01
Message: <web.5422b26cd4620f77332953fc0@news.povray.org>
"Ard" <and### [at] gmailcom> wrote:
> > For starters, I can confirm that this is entirely unintended, and
> > therefore a bug indeed.
> >
> > As an admittedly very counter-intuitive workaround, the shadows can be
> > made to re-appear by making the pigment slightly transparent. (Any value
> > larger than the adc_bailout value will do.)
>
> Thank you!  And to FractRacer.  0.004 transparency added, a refresher in the
> difference between rgbf and rgbt and why the former only brought part of my
> shadows back, and I'm good.

I tried rendering the Blink-scene, with or without radiosity, and when rendered
with UberPOV beta 7 x64 the yellow ball has a shadow but looks strange with
radiosity on (I used 'no_cache'). UberPOV beta 8 x64 produces no shadow for the
yellow sphere no matter what, but when radiosity is on the result looks somewhat
better than with beta 7 (bar the lack of shadow).

A question about the Blink-addon: can I use it on a camera or a light?

@Clipka: I have 5 testrun png's, 400x300. If you want to take a look at them, or
the POV-file, just send me your e-mail address.


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