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Le 18-02-09 à 07:19, Mike Horvath a écrit :
> On 2/6/2018 7:22 PM, Alain wrote:
>> Le 18-02-06 à 19:09, Mike Horvath a écrit :
>>> How do I get blurred reflections working in UberPOV? I had it working
>>> a few years go, but have since forgotten how. Thanks.
>>>
>>>
>>> Mike
>>
>> You only need to add roughness into the reflection block such as :
>>
>> reflection{0.9 metallic roughness 0.001}
>> or
>> reflection{1 fresnel roughness 0.001}
>> or
>> reflection{0.8 roughness 0.001}
>> or
>> reflection{0.1, 1 roughness 0.001}
>>
>> Normally, you also want to add specular highlights with the same
>> roughness amount.
>
> What would the correct way to update the following be?
>
>
> #local ldrawChromeFin=finish {
> brilliance 6
> diffuse 0.7
> metallic
> specular 0.80
> roughness 1/120
> reflection 0.8
> };
>
>
>
> Do reflection and specular each have their own blocks containing a
> roughness parameter?
>
>
> #local ldrawChromeFin=finish {
> brilliance 6
> diffuse 0.7
> metallic
> specular {0.80 roughness 1/120}
> reflection {0.8 roughness 1/120}
> };
This could cause an error message.
>
>
>
> Mike
This way :
#local ldrawChromeFin=finish {
brilliance 6
diffuse 0.7
metallic
specular 0.80 roughness 1/120
reflection {0.8 roughness 1/120 metallic}
}
The first metallic affect the specular or phong highlight. The metallic
in the reflection block affect the reflection only.
There is NO specular block.
Reflection may be used without a block which is the legacy syntax. In
that case, it will borrow the metallic of specular, but not the roughness.
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