Am 24.11.2013 13:05, schrieb Jaime Vives Piqueres:
>> Now with basic support for motion blur.
> I just started to try to apply reflection blur to my christmas
> baubles... but found a problem even before starting:
> As a first test, I just changed the version directive and rendered it
> with UberPOV, and the garland was missing. Checking my ugly code, I
> found that trace() seems to not be working at all. The attached simple
> scene shows the problem: on 3.7 you get some scattered spheres, as the
> trace() call finds an intersection point with the plane, but on UberPOV
> all the spheres get placed at <0,0,0>, as the intersection test seems to
> fail (normal is also 0).
I've already stumbled across - and fixed - this very bug myself
In case you are using Linux, or have access to Visual Studio 2010, you
may want to get the latest code from the "master" branch at
I would have rushed out a new beta already, but haven't found the time
yet; it'll probably happen no sooner than tomorrow. Windows users might
want to use the older beta.2 until then.
There is another bug in beta.2 that breaks SSLT; again, both beta.2 and
the current master branch are fine.
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