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I've been porting my 3D scene editor over to Linux (see
http://mse.sourceforge.net/). So far the basics are working, but the
editors are taking a bit longer (textures, polygons, solids etc.).
The Windows versions is already there and I released a very early version
of the sources for Linux. However, since I wrote my editor with Delphi and
Kylix on Linux, you need that package first - it's a commercial product
from Borland and I can't see too many takers (!) until Borland release the
GPL version later this year.
I released Model Scene Editor under GPL earlier this year.
--
Pete
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Pete Goodwin wrote:
>
> I've been porting my 3D scene editor over to Linux (see
> http://mse.sourceforge.net/). So far the basics are working, but the
> editors are taking a bit longer (textures, polygons, solids etc.).
>
If you are doing a Linux port, how about a Windows version that does not
require DirectX? For linux you will have to use something different
anyway.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann <chr### [at] gmxde> wrote:
: how about a Windows version that does not require DirectX?
Why not? Is there some windows out there which doesn't have it?
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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in news:3af7c7be@news.povray.org Warp wrote:
>: how about a Windows version that does not require DirectX?
>
> Why not? Is there some windows out there which doesn't have it?
>
NT4, has only a few things of directX 3 and can't be updated.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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ingo <ing### [at] homenl> wrote:
: and can't be updated.
Microsoft has done it again. Congratulations, Microsoft.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Warp wrote:
>
> Christoph Hormann <chr### [at] gmxde> wrote:
> : how about a Windows version that does not require DirectX?
>
> Why not? Is there some windows out there which doesn't have it?
>
As ingo mentioned, Windows NT.
I would consider OpenGL as the better alternative, concerning portability
anyway. I never programmed DirectX, but as far as i have heard and read,
it's also much more difficult to handle.
Christoph
--
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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Christoph Hormann wrote:
> If you are doing a Linux port, how about a Windows version that does not
> require DirectX? For linux you will have to use something different
> anyway.
Already done, though I haven't posted updates as yet.
--
Pete
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