POV-Ray : Newsgroups : povray.unix : Model Scene Editor Server Time
24 Dec 2024 20:56:37 EST (-0500)
  Model Scene Editor (Message 1 to 7 of 7)  
From: Pete Goodwin
Subject: Model Scene Editor
Date: 7 May 2001 17:21:54
Message: <3af711f2$1@news.povray.org>
I've been porting my 3D scene editor over to Linux (see 
http://mse.sourceforge.net/). So far the basics are working, but the 
editors are taking a bit longer (textures, polygons, solids etc.).

The Windows versions is already there and I released a very early version 
of the sources for Linux. However, since I wrote my editor with Delphi and 
Kylix on Linux, you need that package first - it's a commercial product 
from Borland and I can't see too many takers (!) until Borland release the 
GPL version later this year.

I released Model Scene Editor under GPL earlier this year.

-- 
Pete


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From: Christoph Hormann
Subject: Re: Model Scene Editor
Date: 7 May 2001 17:40:24
Message: <3AF71660.7F50EF19@gmx.de>
Pete Goodwin wrote:
> 
> I've been porting my 3D scene editor over to Linux (see
> http://mse.sourceforge.net/). So far the basics are working, but the
> editors are taking a bit longer (textures, polygons, solids etc.).
> 

If you are doing a Linux port, how about a Windows version that does not
require DirectX?  For linux you will have to use something different
anyway.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Warp
Subject: Re: Model Scene Editor
Date: 8 May 2001 06:17:34
Message: <3af7c7be@news.povray.org>
Christoph Hormann <chr### [at] gmxde> wrote:
: how about a Windows version that does not require DirectX?

  Why not? Is there some windows out there which doesn't have it?

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: ingo
Subject: Re: Model Scene Editor
Date: 8 May 2001 07:22:27
Message: <Xns909B88721B7AFseed7@povray.org>
in news:3af7c7be@news.povray.org Warp wrote:

>: how about a Windows version that does not require DirectX?
> 
>   Why not? Is there some windows out there which doesn't have it?
>
 
NT4, has only a few things of directX 3 and can't be updated. 

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Warp
Subject: Re: Model Scene Editor
Date: 8 May 2001 07:32:08
Message: <3af7d937@news.povray.org>
ingo <ing### [at] homenl> wrote:
: and can't be updated. 

  Microsoft has done it again. Congratulations, Microsoft.

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Christoph Hormann
Subject: Re: Model Scene Editor
Date: 8 May 2001 08:10:40
Message: <3AF7E267.A5BCCCE0@gmx.de>
Warp wrote:
> 
> Christoph Hormann <chr### [at] gmxde> wrote:
> : how about a Windows version that does not require DirectX?
> 
>   Why not? Is there some windows out there which doesn't have it?
> 

As ingo mentioned, Windows NT.

I would consider OpenGL as the better alternative, concerning portability
anyway.  I never programmed DirectX, but as far as i have heard and read,
it's also much more difficult to handle.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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From: Pete Goodwin
Subject: Re: Model Scene Editor
Date: 8 May 2001 18:08:22
Message: <3af86e56$1@news.povray.org>
Christoph Hormann wrote:

> If you are doing a Linux port, how about a Windows version that does not
> require DirectX?  For linux you will have to use something different
> anyway.

Already done, though I haven't posted updates as yet.

-- 
Pete


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