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Le 02/10/2018 à 13:11, Le Forgeron a écrit :
> Le 01/10/2018 à 20:29, jr a écrit :
>> hi,
>>
>> clipka <ano### [at] anonymousorg> wrote:
>>> Am 01.10.2018 um 18:36 schrieb jr:
>>>> I think POV-Ray does not "do" X at all, the last version (I have
>>>> access to)
>>>> which does is 3.6.1. from 3.7.x it uses the SDL instead. a real
>>>> pity because
>>>> if POV-Ray output to an actual X window, knocking up front-ends a la
>>>> 'qtpovray'
>>>> would be doable in a(ny) number of (scripting) languages, with a
>>>> single
>>>> supporting command line switch (cf 'xterm -into $id').
>>>> (also, why SDL in the first place? all the joystick and audio etc
>>>> facilities,
>>>> unused. yet, no preview without)
>>>
>>> I'm pretty sure it was primarily a matter of maintainability. And with
>>> SDL being able to drive Xlib, my naive assumption as a Windows jockey is
>>> that it /should/ still work.
>>
>> I did have a look at the API (some time ago, not long after installing
>> 3.7), as
>> I recall there is no way of telling SDL to use a given window (id).
>>
>
> what about SDL_CreateWindowFrom() ? (just googling libsdl)
>
> The main issue with SDL so far in povray is the lack of title for the
> render window.
>
> I need to investigate SDL_SetWindowTitle()
>
> https://wiki.libsdl.org/SDL_SetWindowTitle
>
>
Ok, SDL2 has a migration guide and it will not be a five minutes patch
for Povray.
https://wiki.libsdl.org/MigrationGuide?highlight=%28SDL_WM_SetCaption%29
Most calls made in Povray have been updated to new functions, so there
might be a bit of change in logic too, and a need for detecting libsdl2
along with libsdl1.2 (none, either or both might be present)
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