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Hi everyone!
I am trying hard to create the ancient Roman world with POV-Ray. As far as
it concerns the buildings, it is relatively easy. But organic things, such
as humans, are difficult to be developed with POV-Ray since they have (not
yet) a shape definition for humans in their scene language.
I am you, if someone among you all could create some humans in Poser, and
have them wearing ancient clothings. I have Poser, but lack totally the
knowledge how to create new, realistic clothings. If you want to getr ideas
of ancient clothings (civil, professional, and military), please visit
http://www.romanarmy.com and other informative websites.
I need:
- Children of both sexes
- Men of all ages
- Women of all ages
Costumes:
- Casual
- Celebrations (also religious)
- Military (navy and army)
- Servants
- Business
Thanks for your interest and support!
Sven
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"Sven Littkowski" <sven [] jamaica-focus [] com> schreef in bericht
news:479cf102$1@news.povray.org...
> Hi everyone!
>
> I am trying hard to create the ancient Roman world with POV-Ray. As far as
> it concerns the buildings, it is relatively easy. But organic things, such
> as humans, are difficult to be developed with POV-Ray since they have (not
> yet) a shape definition for humans in their scene language.
>
> I am you, if someone among you all could create some humans in Poser, and
> have them wearing ancient clothings. I have Poser, but lack totally the
> knowledge how to create new, realistic clothings. If you want to getr
> ideas of ancient clothings (civil, professional, and military), please
> visit http://www.romanarmy.com and other informative websites.
>
Hmm... I might, once in a while, if it comes close to one of my projects ( I
have several that need rounding up and more in the pipeline). One of my
projects is Bronze Age / Iron Age Europe. That might fit in.
However, I gently urge you to try to make clothes too :-) All you need is
Poser (of course), and Wings3D (for instance) for making the clothes.
Basically, clothes are nothing more than a bunch of cylinders, truncated
cones and planes. The Poser Cloth Room is then where you 'pose' the clothes
on your figure. Start simple (a tunic, breeches). Don't try immediatly a
toga: that would be one of the advanced projects and probably fairly
difficult to get right. Armour, while seemingly simple, can possibly be
rather difficult too.
Thomas
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Hi Thomas,
easy to say. :-)
I never tried to make clothings, so I feel like the ox in front of the
gate - means, just no idea, how to. I will try, nevertheless.
I would be happy if you, whenever you're ready, can assist me. I would like
to see your ancient humans and their clothings. Lots of resources on the
net. Thanks,
Sven
"Thomas de Groot" <t.d### [at] internlDOTnet> schrieb im Newsbeitrag
news:479d9bf7@news.povray.org...
>
> "Sven Littkowski" <sven [] jamaica-focus [] com> schreef in bericht
> news:479cf102$1@news.povray.org...
>> Hi everyone!
>>
>> I am trying hard to create the ancient Roman world with POV-Ray. As far
>> as it concerns the buildings, it is relatively easy. But organic things,
>> such as humans, are difficult to be developed with POV-Ray since they
>> have (not yet) a shape definition for humans in their scene language.
>>
>> I am you, if someone among you all could create some humans in Poser, and
>> have them wearing ancient clothings. I have Poser, but lack totally the
>> knowledge how to create new, realistic clothings. If you want to getr
>> ideas of ancient clothings (civil, professional, and military), please
>> visit http://www.romanarmy.com and other informative websites.
>>
>
>
> Hmm... I might, once in a while, if it comes close to one of my projects
> ( I have several that need rounding up and more in the pipeline). One of
> my projects is Bronze Age / Iron Age Europe. That might fit in.
>
> However, I gently urge you to try to make clothes too :-) All you need is
> Poser (of course), and Wings3D (for instance) for making the clothes.
> Basically, clothes are nothing more than a bunch of cylinders, truncated
> cones and planes. The Poser Cloth Room is then where you 'pose' the
> clothes on your figure. Start simple (a tunic, breeches). Don't try
> immediatly a toga: that would be one of the advanced projects and probably
> fairly difficult to get right. Armour, while seemingly simple, can
> possibly be rather difficult too.
>
> Thomas
>
>
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"Sven Littkowski" <sven [] jamaica-focus [] com> schreef in bericht
news:479ddd5a$1@news.povray.org...
> Hi Thomas,
>
> easy to say. :-)
>
> I never tried to make clothings, so I feel like the ox in front of the
> gate - means, just no idea, how to. I will try, nevertheless.
>
> I would be happy if you, whenever you're ready, can assist me. I would
> like to see your ancient humans and their clothings. Lots of resources on
> the net. Thanks,
>
Last year, starting in April, I generated a number of threads in p.b.i.:
"Making clothes in Poser". They show the path I have followed to learn the
ways around the Cloth Room and how to build simple clothes using Wings3D (or
Silo, which I prefer; Janet uses Blender for instance). While not a tutorial
as such, they show that things are not as difficult as they seem.
One of the "Takes" deals with Celtic-type clothes, which would be convenient
for the Roman period I think. I can assist you overall of course and tell
you what to do.
Thomas
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Sounds good! Thanks a lot, Thomas.
Sven
"Thomas de Groot" <t.d### [at] internlDOTnet> schrieb im Newsbeitrag
news:479e0533@news.povray.org...
>
> "Sven Littkowski" <sven [] jamaica-focus [] com> schreef in bericht
> news:479ddd5a$1@news.povray.org...
>> Hi Thomas,
>>
>> easy to say. :-)
>>
>> I never tried to make clothings, so I feel like the ox in front of the
>> gate - means, just no idea, how to. I will try, nevertheless.
>>
>> I would be happy if you, whenever you're ready, can assist me. I would
>> like to see your ancient humans and their clothings. Lots of resources on
>> the net. Thanks,
>>
>
> Last year, starting in April, I generated a number of threads in p.b.i.:
> "Making clothes in Poser". They show the path I have followed to learn the
> ways around the Cloth Room and how to build simple clothes using Wings3D
> (or Silo, which I prefer; Janet uses Blender for instance). While not a
> tutorial as such, they show that things are not as difficult as they seem.
>
> One of the "Takes" deals with Celtic-type clothes, which would be
> convenient for the Roman period I think. I can assist you overall of
> course and tell you what to do.
>
> Thomas
>
>
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