POV-Ray : Newsgroups : povray.tools.poser : Poseray 3.13.22: Problem with POV-Ray material export : Re: Poseray 3.13.22: Problem with POV-Ray material export Server Time
7 Dec 2021 15:44:02 EST (-0500)
  Re: Poseray 3.13.22: Problem with POV-Ray material export  
From: FlyerX
Date: 21 Jul 2014 15:52:55
Message: <53cd6f97$1@news.povray.org>
On 7/21/2014 7:12 AM, Thomas de Groot wrote:
> Something very wrong with exporting to POV-Ray. An object containing
> different image_maps, uv_mapped, and with transparency maps is exported
> with really /basic/ material settings, ignoring the details present in
> the original. Additionally, the transparency maps are /not/ exported. I
> don't konw about normal maps but I advice that should also be investigated.
>
> /Al/l materials of the object have now the following appearance, which
> was not so with earlier versions of Poseray. Examples with first version
> 3.13.22, followed by version 3.13.19 which gives the correct build for
> the same material:
>
> //==================================================
> #declare ZIS5ligh_=
> #declare PR_DIFFUSE=pigment{p_map3}
>
>
> #declare F1=finish{specular albedo 0.8980392 //Max highlight intensity:
> 0 -> 1
>                     roughness 0.1706121 //surface roughness: 0.0005 -> 1
>                     phong albedo 0 phong_size 0 //Phong specular disabled
>
>                     ambient <0,0,0> emission srgb <0.10,0.10,0.10>
> //ambient RGB color: 0->1 for each component
>                     diffuse albedo 0.6
>                     reflection{0 } conserve_energy //reflection amount:
> 0 -> 1
>                     }
>
>
> #declare T1=texture{
>                     pigment{uv_mapping PR_DIFFUSE }
>                              finish{F1}
>                      }
>
>
> material{
>           texture{/*uv_mapping*/
>                   T1
>                  }
> }
>
> //==================================================
> #declare ZIS5ligh_=
> #declare PR_DIFFUSE=p_map4;
> #declare F1=finish{specular albedo 0.8980392 //Max highlight intensity:
> 0 -> 1
>                     roughness 0.1706121 //surface roughness: 0.0005 -> 1
>                     phong albedo 0 phong_size 0 //Phong specular disabled
>
>                     emission srgb <0.10,0.10,0.10> //ambient RGB color:
> 0->1 for each component
>                     diffuse albedo 0.6
>                     reflection{0 } conserve_energy //reflection amount:
> 0 -> 1
>                     }
> material{
>           texture{uv_mapping
>                   pigment_pattern{p_map5 translate<0,0,0> scale<1,1,1>
> translate<0,0,0> rotate<0,0,0> translate<0,0,0> }
>                   texture_map{
>                       [0
>                          pigment{color rgbft<0,0,0,1,1>}
>                          finish{ambient 0}
>                       ]
>                       [1
>                          pigment{PR_DIFFUSE translate<0,0,0>
> scale<1,1,1> translate<0,0,0> rotate<0,0,0> translate<0,0,0> }
>                          finish{F1}
>                       ]
>                       }}
> }
> //==================================================
>
> I agree with the suppression of all the redundant transformations but
> more is at issue here!
>
> Thomas

It is working fine here. Maybe you have a material combination where 
PoseRay fails. Could you show me the entry in the mtl file for the above 
problem material?

FlyerX


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