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On 7/21/2014 7:12 AM, Thomas de Groot wrote:
> Something very wrong with exporting to POV-Ray. An object containing
> different image_maps, uv_mapped, and with transparency maps is exported
> with really /basic/ material settings, ignoring the details present in
> the original. Additionally, the transparency maps are /not/ exported. I
> don't konw about normal maps but I advice that should also be investigated.
>
> /Al/l materials of the object have now the following appearance, which
> was not so with earlier versions of Poseray. Examples with first version
> 3.13.22, followed by version 3.13.19 which gives the correct build for
> the same material:
>
> //==================================================
> #declare ZIS5ligh_=
> #declare PR_DIFFUSE=pigment{p_map3}
>
>
> #declare F1=finish{specular albedo 0.8980392 //Max highlight intensity:
> 0 -> 1
> roughness 0.1706121 //surface roughness: 0.0005 -> 1
> phong albedo 0 phong_size 0 //Phong specular disabled
>
> ambient <0,0,0> emission srgb <0.10,0.10,0.10>
> //ambient RGB color: 0->1 for each component
> diffuse albedo 0.6
> reflection{0 } conserve_energy //reflection amount:
> 0 -> 1
> }
>
>
> #declare T1=texture{
> pigment{uv_mapping PR_DIFFUSE }
> finish{F1}
> }
>
>
> material{
> texture{/*uv_mapping*/
> T1
> }
> }
>
> //==================================================
> #declare ZIS5ligh_=
> #declare PR_DIFFUSE=p_map4;
> #declare F1=finish{specular albedo 0.8980392 //Max highlight intensity:
> 0 -> 1
> roughness 0.1706121 //surface roughness: 0.0005 -> 1
> phong albedo 0 phong_size 0 //Phong specular disabled
>
> emission srgb <0.10,0.10,0.10> //ambient RGB color:
> 0->1 for each component
> diffuse albedo 0.6
> reflection{0 } conserve_energy //reflection amount:
> 0 -> 1
> }
> material{
> texture{uv_mapping
> pigment_pattern{p_map5 translate<0,0,0> scale<1,1,1>
> translate<0,0,0> rotate<0,0,0> translate<0,0,0> }
> texture_map{
> [0
> pigment{color rgbft<0,0,0,1,1>}
> finish{ambient 0}
> ]
> [1
> pigment{PR_DIFFUSE translate<0,0,0>
> scale<1,1,1> translate<0,0,0> rotate<0,0,0> translate<0,0,0> }
> finish{F1}
> ]
> }}
> }
> //==================================================
>
> I agree with the suppression of all the redundant transformations but
> more is at issue here!
>
> Thomas
It is working fine here. Maybe you have a material combination where
PoseRay fails. Could you show me the entry in the mtl file for the above
problem material?
FlyerX
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