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On 2013-06-17 15:44, FlyerX wrote:
> You could convert all materials to POV-Ray materials in PoseRay and
> manually remove the gamma and change the srgb keywords. I will look into
> having maybe an option for these keywords but I would hate to have
> partial support for older POV-Ray versions.
Needed to tweak the settings for the eye, looks like specular's done
differently in 3.7? If the only difference preventing straight
functionality for 3.5 is just the gamma and srgb, could maybe have a
single checkbox to not use those? No idea what all other features got
added that 3.5 might complain about, though, and can easily enough tweak
on my own.
Something else that I noticed in the material file, could you set it up
so that if all materials that use a common diffuse map also have
identical finishes, they get a #defined global-finish so it'd be easy
to, say, tweak the finish of a figure's skin all at once?
Further note, not sure if it's relevant with 3.7's subsurface stuff, but
I manually added hollow keywords to each mesh component and changed the
union to a merge to play with subsurface scattering in 3.5...it being a
union gave ugly artifacts where body parts met since they're treated as
separate objects. Is that something relevant to change in PoseRay's
output or no?
At any rate, thank you very much for an indispensable utility!
--
Tim Cook
http://empyrean.sjcook.com
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