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Hi Thomas,
easy to say. :-)
I never tried to make clothings, so I feel like the ox in front of the
gate - means, just no idea, how to. I will try, nevertheless.
I would be happy if you, whenever you're ready, can assist me. I would like
to see your ancient humans and their clothings. Lots of resources on the
net. Thanks,
Sven
"Thomas de Groot" <t.d### [at] inter nlDOTnet> schrieb im Newsbeitrag
news:479d9bf7@news.povray.org...
>
> "Sven Littkowski" <sven [] jamaica-focus [] com> schreef in bericht
> news:479cf102$1@news.povray.org...
>> Hi everyone!
>>
>> I am trying hard to create the ancient Roman world with POV-Ray. As far
>> as it concerns the buildings, it is relatively easy. But organic things,
>> such as humans, are difficult to be developed with POV-Ray since they
>> have (not yet) a shape definition for humans in their scene language.
>>
>> I am you, if someone among you all could create some humans in Poser, and
>> have them wearing ancient clothings. I have Poser, but lack totally the
>> knowledge how to create new, realistic clothings. If you want to getr
>> ideas of ancient clothings (civil, professional, and military), please
>> visit http://www.romanarmy.com and other informative websites.
>>
>
>
> Hmm... I might, once in a while, if it comes close to one of my projects
> ( I have several that need rounding up and more in the pipeline). One of
> my projects is Bronze Age / Iron Age Europe. That might fit in.
>
> However, I gently urge you to try to make clothes too :-) All you need is
> Poser (of course), and Wings3D (for instance) for making the clothes.
> Basically, clothes are nothing more than a bunch of cylinders, truncated
> cones and planes. The Poser Cloth Room is then where you 'pose' the
> clothes on your figure. Start simple (a tunic, breeches). Don't try
> immediatly a toga: that would be one of the advanced projects and probably
> fairly difficult to get right. Armour, while seemingly simple, can
> possibly be rather difficult too.
>
> Thomas
>
>
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