POV-Ray : Newsgroups : povray.tools.poser : Poser: Needed: Ancient Romans : Re: Poser: Needed: Ancient Romans Server Time
21 Jun 2024 17:13:03 EDT (-0400)
  Re: Poser: Needed: Ancient Romans  
From: Sven Littkowski
Date: 28 Jan 2008 08:49:14
Message: <479ddd5a$1@news.povray.org>
Hi Thomas,

easy to say.   :-)

I never tried to make clothings, so I feel like the ox in front of the 
gate - means, just no idea, how to. I will try, nevertheless.

I would be happy if you, whenever you're ready, can assist me. I would like 
to see your ancient humans and their clothings. Lots of resources on the 
net. Thanks,


"Thomas de Groot" <t.d### [at] internlDOTnet> schrieb im Newsbeitrag 
> "Sven Littkowski" <sven [] jamaica-focus [] com> schreef in bericht 
> news:479cf102$1@news.povray.org...
>> Hi everyone!
>> I am trying hard to create the ancient Roman world with POV-Ray. As far 
>> as it concerns the buildings, it is relatively easy. But organic things, 
>> such as humans, are difficult to be developed with POV-Ray since they 
>> have (not yet) a shape definition for humans in their scene language.
>> I am you, if someone among you all could create some humans in Poser, and 
>> have them wearing ancient clothings. I have Poser, but lack totally the 
>> knowledge how to create new, realistic clothings. If you want to getr 
>> ideas of ancient clothings (civil, professional, and military), please 
>> visit http://www.romanarmy.com and other informative websites.
> Hmm... I might, once in a while, if it comes close to one of my projects 
> ( I have several that need rounding up and more in the pipeline). One of 
> my projects is Bronze Age / Iron Age Europe. That might fit in.
> However, I gently urge you to try to make clothes too :-)  All you need is 
> Poser (of course), and Wings3D (for instance) for making the clothes. 
> Basically, clothes are nothing more than a bunch of cylinders, truncated 
> cones and planes. The Poser Cloth Room is then where you 'pose' the 
> clothes on your figure. Start simple (a tunic, breeches). Don't try 
> immediatly a toga: that would be one of the advanced projects and probably 
> fairly difficult to get right. Armour, while seemingly simple, can 
> possibly be rather difficult too.
> Thomas

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