POV-Ray : Newsgroups : povray.tools.general : Blender exporter improvements Server Time
22 Dec 2024 01:12:44 EST (-0500)
  Blender exporter improvements (Message 1 to 7 of 7)  
From: Mr
Subject: Blender exporter improvements
Date: 27 Jun 2017 11:20:00
Message: <web.59527672aa3f848016086ed00@news.povray.org>
Hi,
Here are some of the latest Blender to POV-Ray exporter's developments:
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/POV-Ray#Blender_2.79:_POV-Ray

If you want to test them before Blender 2.79 is out, and maybe give a quick
feedback, you can test from the builds provided here:
https://builder.blender.org/download/


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From: Stephen
Subject: Re: Blender exporter improvements
Date: 27 Jun 2017 11:40:41
Message: <59527c79$1@news.povray.org>
On 6/27/2017 4:14 PM, Mr wrote:
> Hi,
> Here are some of the latest Blender to POV-Ray exporter's developments:
>
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/POV-Ray#Blender_2.79:_POV-Ray
>
> If you want to test them before Blender 2.79 is out, and maybe give a quick
> feedback, you can test from the builds provided here:
> https://builder.blender.org/download/
>
>

Thanks

-- 

Regards
     Stephen


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From: William F Pokorny
Subject: Re: Blender exporter improvements
Date: 28 Jun 2017 07:02:53
Message: <59538cdd$1@news.povray.org>
On 06/27/2017 11:14 AM, Mr wrote:
> Hi,
> Here are some of the latest Blender to POV-Ray exporter's developments:
>
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/POV-Ray#Blender_2.79:_POV-Ray
> 
> If you want to test them before Blender 2.79 is out, and maybe give a quick
> feedback, you can test from the builds provided here:
> https://builder.blender.org/download/
> 
> 
"Colored syntax highlighting" in the editor. Interesting!

I've never used modelers, but given my editor doesn't handle any POV-Ray 
SDL highlighting, will put trying the editor on my to-play-with list.

On another subject I had stumbled across a mostly blender related 
software building site called "GraphicAll.org" while trying to better 
understand how other projects build their cross platform software. You, 
however, just referenced "builder.blender.org".

Are these two sites disparate or somehow intertwined ?

Thanks.

Bill P.


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From: Mr
Subject: Re: Blender exporter improvements
Date: 28 Jun 2017 10:40:00
Message: <web.5953bf8f13aa5c9c16086ed00@news.povray.org>
William F Pokorny <ano### [at] anonymousorg> wrote:
> On 06/27/2017 11:14 AM, Mr wrote:
> > Hi,
> > Here are some of the latest Blender to POV-Ray exporter's developments:
> >
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/POV-Ray#Blender_2.79:_POV-Ray
> >
> > If you want to test them before Blender 2.79 is out, and maybe give a quick
> > feedback, you can test from the builds provided here:
> > https://builder.blender.org/download/
> >
> >
> "Colored syntax highlighting" in the editor. Interesting!
>
> I've never used modelers, but given my editor doesn't handle any POV-Ray
> SDL highlighting, will put trying the editor on my to-play-with list.
>
> On another subject I had stumbled across a mostly blender related
> software building site called "GraphicAll.org" while trying to better
> understand how other projects build their cross platform software. You,
> however, just referenced "builder.blender.org".
>
> Are these two sites disparate or somehow intertwined ?
>
> Thanks.
>
> Bill P.

Note that blender community has an auto-completion addon which works for pov
scenes as well.
Graphicall is mostly for experimental features while Blender build bots is daily
builds of the official trunk repository. so what you get from the latter will
generally be in next official release.


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From: Mr
Subject: Re: Blender exporter improvements
Date: 16 Jul 2017 09:05:00
Message: <web.596b634913aa5c9c61ea16670@news.povray.org>
"Mr" <nomail@nomail> wrote:
> Hi,
> Here are some of the latest Blender to POV-Ray exporter's developments:
>
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/POV-Ray#Blender_2.79:_POV-Ray
>
> If you want to test them before Blender 2.79 is out, and maybe give a quick
> feedback, you can test from the builds provided here:
> https://builder.blender.org/download/


I would be interested to know if anyone found any missing keyword from our
syntax color highlighting?


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From: Stephen
Subject: Re: Blender exporter improvements
Date: 16 Jul 2017 09:53:07
Message: <596b6fc3$1@news.povray.org>
On 7/16/2017 1:59 PM, Mr wrote:
> "Mr" <nomail@nomail> wrote:
>> Hi,
>> Here are some of the latest Blender to POV-Ray exporter's developments:
>>
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/POV-Ray#Blender_2.79:_POV-Ray
>>
>> If you want to test them before Blender 2.79 is out, and maybe give a quick
>> feedback, you can test from the builds provided here:
>> https://builder.blender.org/download/
>
>
> I would be interested to know if anyone found any missing keyword from our
> syntax color highlighting?
>
>

Not me. I've downloaded it but have not  looked at the editor.


-- 

Regards
     Stephen


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From: Stephen
Subject: Re: Blender exporter improvements
Date: 16 Jul 2017 10:08:23
Message: <596b7357$1@news.povray.org>
On 7/16/2017 2:53 PM, Stephen wrote:
> On 7/16/2017 1:59 PM, Mr wrote:
>> "Mr" <nomail@nomail> wrote:
>>> Hi,
>>> Here are some of the latest Blender to POV-Ray exporter's developments:
>>>
https://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.79/POV-Ray#Blender_2.79:_POV-Ray
>>>
>>>
>>> If you want to test them before Blender 2.79 is out, and maybe give a
>>> quick
>>> feedback, you can test from the builds provided here:
>>> https://builder.blender.org/download/
>>
>>
>> I would be interested to know if anyone found any missing keyword from
>> our
>> syntax color highlighting?
>>
>>
>
> Not me. I've downloaded it but have not  looked at the editor.
>
>

I am waiting for the resolution to the bug report I sent in about PovRay 
failing when I used a specular map. I don't want to continue with it or 
I will get lost.
I'm looking at a problem where the exporter does not handle image maps 
very well and used "None" for the type.
I am trying to cut it down to a minimal scene and I have just found out 
about orphans.

-- 

Regards
     Stephen


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