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I'd go with what Janet said, and use Wings > PoseRay > PoV-Ray.
There's nothng you can't do with Wings.
~Steve~
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"St." <dot### [at] dotcom> wrote:
> I'd go with what Janet said, and use Wings > PoseRay > PoV-Ray.
>
> There's nothng you can't do with Wings.
>
> ~Steve~
Or Blender :)
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On Mon, 04 Dec 2006 20:13:39 -0500, Janet wrote:
>> There's nothng you can't do with Wings.
>>
>> ~Steve~
>
> Or Blender :)
or vi. ;-)
Jim
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in news:web.45747a556d45d56f79603dca0@news.povray.org einarabelc5
wrote:
> [...] I'm
> looking for a good preferably free architectural modeler for
> rendering with povray.
>
http://www.cycas.de/
Ingo
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Jim Henderson <nos### [at] nospamcom> wrote:
> On Mon, 04 Dec 2006 20:13:39 -0500, Janet wrote:
>
> >> There's nothng you can't do with Wings.
> >>
> >> ~Steve~
> >
> > Or Blender :)
>
> or vi. ;-)
>
i double that! :)
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On Tue, 05 Dec 2006 19:08:32 -0500, nemesis wrote:
> i double that! :)
:-)
Jim
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Jim Henderson wrote:
> On Mon, 04 Dec 2006 20:13:39 -0500, Janet wrote:
>
>>> There's nothng you can't do with Wings.
>>>
>>> ~Steve~
>> Or Blender :)
>
> or vi. ;-)
>
How about combination of echo, cat, grep, tail, head? ;)
Well yes, I usually write my SDL with Vim and Nano.
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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On Wed, 06 Dec 2006 16:08:26 +0200, Eero Ahonen wrote:
> How about combination of echo, cat, grep, tail, head? ;)
That works. Long command lines with lots of pipes. ;-)
> Well yes, I usually write my SDL with Vim and Nano.
I haven't gotten to that point yet - most of what I do is just goofing
around with a modeller myself (like Moray, Blender, or Wings) just to see
what I can come up with visually. One of these days, I'll sit down and
learn SDL properly so I can do that.
I was once an engineering student, had to learn drafting and CAD, and most
of the time that helps me. But I mentioned "vi" because (a) it's my
favourite editor, and (b) the comment about "there's nothing you can't do
you can't do with vi or cat > file.pov for that matter, it's just a matter
of patience.
But I also think there are probably things you can't do with a modeller,
like write procedural POV code for (for example) certain types of textures. :-)
Jim
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Jim Henderson wrote:
> I was once an engineering student, had to learn drafting and CAD, and most
> of the time that helps me. But I mentioned "vi" because (a) it's my
> favourite editor, and (b) the comment about "there's nothing you can't do
> with Wings" ("or Blender") seemed to beg the comment that there's nothing
> you can't do with vi or cat > file.pov for that matter, it's just a matter
> of patience.
Heh. My idea of point was that while Vi is a good text editor, it's not
a modeler (which was asked;). Yes, theoretically you can do any
POV-scene with Vi (as well as CSG), but a modeler is a lot easier to
think visually while doing the scene (like Poser is a darn lot easier to
create a person than with CSG). IMO the best set would be a modeler,
which reads SDL so you could write SDL / walk the mouse in turns.
> But I also think there are probably things you can't do with a modeller,
> like write procedural POV code for (for example) certain types of textures. :-)
Yep. That's why a combination would be best/easiest/most efficient (if
it's possible, please let me know). It's already possible to create the
scene with modeler and tweak it with pure SDL.
> Jim
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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On Sun, 10 Dec 2006 18:55:55 +0200, Eero Ahonen wrote:
> Heh. My idea of point was that while Vi is a good text editor, it's not a
> modeler (which was asked;). Yes, theoretically you can do any POV-scene
> with Vi (as well as CSG), but a modeler is a lot easier to think visually
> while doing the scene (like Poser is a darn lot easier to create a person
> than with CSG). IMO the best set would be a modeler, which reads SDL so
> you could write SDL / walk the mouse in turns.
True, I kinda diverged there a bit. :-) But yes, that's exactly the
reason I prefer to use a modeler rather than write straight SDL.
> Yep. That's why a combination would be best/easiest/most efficient (if
> it's possible, please let me know). It's already possible to create the
> scene with modeler and tweak it with pure SDL.
Yes, some of the best scenes I've seen look to have been done that way.
Jim
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