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Samuel Benge nous apporta ses lumieres en ce 2007/11/08 15:36:
> Sabrina Kilian wrote:
>> Make it shut down when it receives any mouse movement or keyboard input,
>> and make it full screen instead of windowed. Screensavers are just .exe,
>> renamed.
>
> Hmm, it shouldn't be much trouble to make such a version.
>
>> I tried using it as a screensaver, as is. The windowed mode kept it from
>> starting full screen, which was a bigger down side then having to hit
>> escape to turn it off.
>
> Once again, that shouldn't be too hard. I might as well have it display
> colors and refresh the screen once in awhile, too. 1024x768 is pretty
> much standard these days, right?
>
> Sam
1024x768 and UP!
It's been my minimum resolution since 1995... At the time, I was using 256
colours, but quickly upgraded to 16 (high colour), then 32 bits (true colour).
--
Alain
-------------------------------------------------
WARNING: The consumption of alcohol may create the illusion that you are
tougher, smarter, faster and better looking than most people.
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Jim Henderson wrote:
> Are there any prerequisites that need to be installed? Tried running it
> under WINE and it just hung, and in W2K under VMware it seems to crash
> out with no error message. I actually get further under WINE (I get the
> initial splash screen).
>
> I figure I must be missing a required dependency.
>
> Jim
I have no idea how to help you. You might need to get Dev-C++ and
recompiled it for your machine. What version of DirectX do you have?
Sam
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Samuel Benge wrote:
> Jim Henderson wrote:
>> Are there any prerequisites that need to be installed? Tried running
>> it under WINE and it just hung, and in W2K under VMware it seems to
>> crash out with no error message. I actually get further under WINE (I
>> get the initial splash screen).
>>
>> I figure I must be missing a required dependency.
>>
>> Jim
>
> I have no idea how to help you. You might need to get Dev-C++ and
> recompiled it for your machine. What version of DirectX do you have?
>
> Sam
I didn't need Dev-C++ to run it on windows, so I'll guess that isn't the
problem.
A quick check of the call stack for snowflake1.exe gave me:
ntkrnlpa.exe
ntkrnlpa.exe!ProbeForRead
ntkrnlpa.exe!KeReleaseInStackQueuedSpinLockFromDpcLevel
ntdll.dll!KiFastSystemCallRet
kernel32.dll!Sleep
hge.dll
The hge.dll is included in the zip, but it could be that WINE isn't
finding it. You might check if the Haaf's Game Engine can run under
WINE. The other files I think are ones that WINE should handle.
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> Samuel Benge wrote:
>> I have no idea how to help you. You might need to get Dev-C++ and
>> recompiled it for your machine. What version of DirectX do you have?
>>
>> Sam
> I didn't need Dev-C++ to run it on windows, so I'll guess that isn't the
> problem.
You need to get Dev-C++ to *recompile it from source* for your machine,
if you were going to use the suggestion of recompiling.
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On Fri, 09 Nov 2007 15:26:59 -0800, Samuel Benge wrote:
> Jim Henderson wrote:
>> Are there any prerequisites that need to be installed? Tried running
>> it under WINE and it just hung, and in W2K under VMware it seems to
>> crash out with no error message. I actually get further under WINE (I
>> get the initial splash screen).
>>
>> I figure I must be missing a required dependency.
>>
>> Jim
>
> I have no idea how to help you. You might need to get Dev-C++ and
> recompiled it for your machine. What version of DirectX do you have?
Under WINE it indicates dx8 is being used, (but it is emulated so maybe
just some missing functionality). In my W2K VM, I show ... whoops, looks
like I might not've installed any version. Will fix that and try again
in the VM.
The error message under WINE is:
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x61f444,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x136bd0) : stub,
simulating 64MB for now, returning 64MB left
fixme:d3d8:IDirect3DDevice8Impl_GetDepthStencilSurface Call to
IWineD3DDevice_GetDepthStencilSurface failed
So this looks like a WINE issue.
Jim
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Jim Henderson wrote:
>
> Under WINE it indicates dx8 is being used, (but it is emulated so maybe
> just some missing functionality). In my W2K VM, I show ... whoops, looks
> like I might not've installed any version. Will fix that and try again
> in the VM.
Hopefully you can get it working, since I've got a new version almost
complete. It produces more realistic snowflakes, and is based on an
iterative function. Stay posted...
Sam
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On Fri, 09 Nov 2007 15:26:59 -0800, Samuel Benge wrote:
> What version of DirectX do you have?
DirectX 9 on W2K now, no luck, though. :-(
Jim
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On Sat, 10 Nov 2007 17:17:21 -0800, Samuel Benge wrote:
> Jim Henderson wrote:
>>
>> Under WINE it indicates dx8 is being used, (but it is emulated so maybe
>> just some missing functionality). In my W2K VM, I show ... whoops,
>> looks like I might not've installed any version. Will fix that and try
>> again in the VM.
>
> Hopefully you can get it working, since I've got a new version almost
> complete. It produces more realistic snowflakes, and is based on an
> iterative function. Stay posted...
Will do, hopefully the new version will have better luck...
Jim
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Samuel Benge schrieb:
> Hello Everyone,
>
> Just in time for the holidays! It's a random snowflake generator. Far
> from being an accurate simulation, it does produce better-looking
> snowflakes than most programs available today(until I find a better
> one). You can save a 700x700 screenshot to file.
>
> The program(with instructions) can be found here:
> http://www.caltel.com/~abenge/snowflake1.zip
>
> And a screen shot can be found here:
> http://www.caltel.com/~abenge/snowflake.jpg
>
> C++ source is also included. Enjoy :)
>
> Sam
Hi Sam,
Wow, this is really cool! It works fine, and the processing of
snowflakes looks very beautiful. I will try out the bitmaps with povray
as soon as I got some time.
Simone
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Simone wrote:
>
> Hi Sam,
>
> Wow, this is really cool! It works fine, and the processing of
> snowflakes looks very beautiful. I will try out the bitmaps with povray
> as soon as I got some time.
Thanks! I'll be looking forward to seeing what you make.
Sam
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