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2 May 2024 13:37:11 EDT (-0400)
  Wings newbie question (Message 1 to 9 of 9)  
From: regdo
Subject: Wings newbie question
Date: 1 Nov 2004 09:45:00
Message: <41864bec@news.povray.org>
Hi to all.
I'm trying myself at Wings and have a dumb question.
I'm sure it's easy to do but I can't find a way.
This is my problem : I'm trying to model a HP Pocket PC.
It has 4 buttons on the front which are in a little depression.
It was easy to make on out of the facet : by tesselating it, aligning four 
new vertexes in a square shape and smoothing that new facet (and moving it a 
bit downwards).
My problem is for the three others : can anyone tell me how to make it 
simple ?

I can send a pic of what has been done so far for simpler understanding.
Thanks in advance !


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From: Jim Charter
Subject: Re: Wings newbie question
Date: 1 Nov 2004 16:58:27
Message: <4186b183@news.povray.org>
regdo wrote:
> Hi to all.
> I'm trying myself at Wings and have a dumb question.
> I'm sure it's easy to do but I can't find a way.
> This is my problem : I'm trying to model a HP Pocket PC.
> It has 4 buttons on the front which are in a little depression.
> It was easy to make on out of the facet : by tesselating it, aligning four 
> new vertexes in a square shape and smoothing that new facet (and moving it a 
> bit downwards).
> My problem is for the three others : can anyone tell me how to make it 
> simple ?
> 
> I can send a pic of what has been done so far for simpler understanding.
> Thanks in advance ! 
> 
> 
Before getting too deep into it, have you play with the "extract region" 
command on the Face Mode context menu?  It duplicates a set of faces or 
polys. Then you can extrude from these new polys and get an object with 
a face that duplicates your original.

  (As you know the Winged-edge paradigm requires that there be no free 
edges.  Therefore this tool puts a sort of latent face across the back 
of the copied faces to seal their edges.  Just something to watch for 
when using it. )


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From: regdo
Subject: Re: Wings newbie question
Date: 2 Nov 2004 16:15:28
Message: <4187f8f0$1@news.povray.org>

4186b183@news.povray.org...
> Before getting too deep into it, have you play with the "extract region" 
> command on the Face Mode context menu?  It duplicates a set of faces or 
> polys. Then you can extrude from these new polys and get an object with a 
> face that duplicates your original.
>
>  (As you know the Winged-edge paradigm requires that there be no free 
> edges.  Therefore this tool puts a sort of latent face across the back of 
> the copied faces to seal their edges.  Just something to watch for when 
> using it. )

I did try that extract tool, but it seems to create an entirely new object, 
totally disconnected from the former one, and I can't reconnect it in the 
right place afterwards.
In other words, extracting the faces is what I need to keep similarity 
between the button gaps, but I can't make the extracted portions to be parts 
of the object. The soft just doesn't want to connect the extracted faces' 
vertices to the object's or to newly created of the object.

I understand by your last sentence that a single face extracted from an 
object is in fact a two-sided face, or more properly two superposed faces 
with opposite normals. Does that mess with what I'm triyng ?

Thanks for your interest, but I'm afraid I'll need more help :-(


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From: Jim Charter
Subject: Re: Wings newbie question
Date: 2 Nov 2004 21:46:39
Message: <4188468f$1@news.povray.org>
regdo wrote:

> Thanks for your interest, but I'm afraid I'll need more help :-( 
> 
> 

With a little effort you could then reattach using "bridge".    But 
maybe you don't need to do any of it. Like much else, Wings modeling is 
just a set of improvisations.

I guess it is time to post a picture of the problem or the actual Wings 
file.  It may be that your method already is the easiest way.


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From: regdo
Subject: Re: Wings newbie question
Date: 3 Nov 2004 15:50:30
Message: <41894496$1@news.povray.org>

4188468f$1@news.povray.org...
> I guess it is time to post a picture of the problem or the actual Wings
> file.  It may be that your method already is the easiest way.
Here is the wings file.
In the bottom left are the vertices to make the first "hole" (smoothed 
twice, collapsed, then intruded, it's kind of clean).
What I want is make 4 of this 6-point square (as identical as possible) and 
connect that in a single object. But I don't find the right way ...

BTW, do you know of any tutorials about *general* techniques of 3d modeling 
?
TIA.


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Attachments:
Download 'hp.wings.dat' (2 KB)

From: Jim Charter
Subject: Re: Wings newbie question
Date: 3 Nov 2004 16:31:29
Message: <41894e31$1@news.povray.org>
regdo wrote:

> 4188468f$1@news.povray.org...
> 
>>I guess it is time to post a picture of the problem or the actual Wings
>>file.  It may be that your method already is the easiest way.
> 
> Here is the wings file.
> In the bottom left are the vertices to make the first "hole" (smoothed 
> twice, collapsed, then intruded, it's kind of clean).
> What I want is make 4 of this 6-point square (as identical as possible) and 
> connect that in a single object. But I don't find the right way ...
> 
> BTW, do you know of any tutorials about *general* techniques of 3d modeling 
> ?
> TIA.
> 
> 
Okay I take a look, we always post attachments to binaries groups btw. 
Probably povray.binaries.misc or povray.binaries.utilities would have 
been a good place to post this.  Then the custom is to post a response 
just saying where you put the post with the attachment.


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From: Jim Charter
Subject: Re: Wings newbie question
Date: 3 Nov 2004 21:33:05
Message: <418994e1$1@news.povray.org>
I put an illustration in:
povray.binaries.tutorials


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From: regdo
Subject: Re: Wings newbie question
Date: 4 Nov 2004 14:57:10
Message: <418a8996$1@news.povray.org>
Found it before this one.
Sorry for the attachment in a "non-binary" group. I'm not a long-time user 
of that media.
Thanks for your advices.


418994e1$1@news.povray.org...
>I put an illustration in:
> povray.binaries.tutorials


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From: Jim Charter
Subject: Re: Wings newbie question
Date: 4 Nov 2004 17:59:19
Message: <418ab447$1@news.povray.org>
regdo wrote:
> Found it before this one.
Usually the way it goes.  Plus you will always be refining your 
approach.  It's usually a matter of getting people into the spirit of 
the thing.


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