Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 03/01/2020 om 15:25 schreef Stephen:
> > "Bald Eagle" <cre### [at] netscapenet> wrote:
> >> This looked quite interesting, for anyone who might want to give it a whirl and
> >> see how well it works and if it can be included in a POV-Ray scene workflow.
> >> "How to 3D Photoscan Easy and Free!"
> >> "Learn how to do photogrammetry and create some amazing 3D scans with Meshroom
> >> and Blender for free in this tutorial! "
> >> https://www.youtube.com/watch?v=k4NTf0hMjtY
> > Just in case anyone thinks, like I did. That you could use Meshroom to mesh-ify
> > could not find it. At least I think that's why it crashed. Shame really.
> > Stephen
> Smart idea indeed. I didn't think of that.
I had this idea myself, but thought I'd see if anyone had actually tried it. I'm
currently running an "orbit" around a scene then using python and EXIFTool to
insert exif data into the images. Meshroom isn't liking the images without it,
but you need a "sensor width" value (as you would with a real camera) but I'm
not sure what it would be. In theory it's either zero or maybe its the size of
the image plane. I certainly think it's possible to meshify a POV ray object.
You could change the texture to a purely diffused one, maybe with a checkboard
pattern. For a complex scene you could maybe render each part independently.
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