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hi,
"Bald Eagle" <cre### [at] netscape net> wrote:
> I usually use Pose-Ray (of course) for things like this,
you can run that on a Linux box?
> but I was wondering if any of the linux users have any other tools for taking
> obj, stl, or other mesh files and converting that to a file easily used in
> POV-Ray.
>
> I found this, which seems to have been dropped for the moment...
> https://github.com/monkstone/povmesh
had not known of this either.
self prefers small, dedicated tools. the source linked ('gts2pov'[*]) builds a
small and reasonably quick executable, used for these:
<http://news.povray.org/povray.text.scene-files/thread/%3Cweb.5e1881adbbdf84bb8c662f470%40news.povray.org%3E/>
to compile:
$ cc -std=c99 -pedantic -Wall -Wextra -O2 -fPIC -o gts2pov gte2pov.c
edit line 40 to raise the maximum vertices per mesh, default 1M.
[*] <https://drive.google.com/open?id=14Luh5u-39MWQzo8NSbTldAH2MUMNXC5T>
> Just as an interesting aside:
> If anyone understands the file structures well enough, it would be rather
> interesting to do the conversion completely in SDL,
that does sound, um, a little masochistic. :-)
> especially if the output
> format were mesh2 - since it would provide a framework for showing how to do
> that. It would sort of be its own tutorial. :)
the user ought to have choice of 'mesh' or 'mesh2', imo.
regards, jr.
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