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clipka <ano### [at] anonymous org> wrote:
> Mr schrieb:
> > Would such a boost be possible in Pov or is everything already as fast as it can
> > possibly be?
>
> Note that...
>
> - most of the scenes that mention a speedup are pathological cases
>
> - it appears to me that when they say "173% faster", 100% would equal no
> speedup (though I may be mistaken; but it is remarkable that all these
> values are >100%), making some of the numbers a bit less impressive than
> they appear at first.
>
> (Interestingly, they only mention the speedup, but not the absolute
> render time...?!)
>
>
> As for POV-Ray, I guess there's still room for improvement here and
> there, but it'll be hard to find anything that could be sped up by 3943%.
>
> Well, going for better handling of CSG differences (the pathological
> case with lots of tiny holes in a single big object) could be a case.
>
> Subsurface scattering still provides a lot of room for speedup, too, but
> I guess that doesn't count, as it's still under development anyway.
The reason I ask is also because there seems to be a (not so) new trend of fast
renderers like Vray as proprietary and Yafaray as open source Which get render
times so different from the ones I (think I) know better like mental ray.
I'm wondering where this time is going, what's the catch...?
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