POV-Ray : Newsgroups : povray.tools.general : Blender raytracing speedup : Re: Blender raytracing speedup Server Time
23 Apr 2024 03:04:05 EDT (-0400)
  Re: Blender raytracing speedup  
From: Mr
Date: 27 Aug 2009 17:20:00
Message: <web.4a96f75acd0dee49356795ba0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Mr schrieb:
> > Would such a boost be possible in Pov or is everything already as fast as it can
> > possibly be?
>
> Note that...
>
> - most of the scenes that mention a speedup are pathological cases
>
> - it appears to me that when they say "173% faster", 100% would equal no
> speedup (though I may be mistaken; but it is remarkable that all these
> values are >100%), making some of the numbers a bit less impressive than
> they appear at first.
>
> (Interestingly, they only mention the speedup, but not the absolute
> render time...?!)
>
>
> As for POV-Ray, I guess there's still room for improvement here and
> there, but it'll be hard to find anything that could be sped up by 3943%.
>
> Well, going for better handling of CSG differences (the pathological
> case with lots of tiny holes in a single big object) could be a case.
>
> Subsurface scattering still provides a lot of room for speedup, too, but
> I guess that doesn't count, as it's still under development anyway.

The reason I ask is also because there seems to be a (not so) new trend of fast
renderers like Vray as proprietary and  Yafaray as open source Which get render
times so different from the ones I (think I) know better like mental ray.
I'm wondering where this time is going, what's the catch...?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.