On 20/05/2015 08:33, Bill Pragnell wrote:
> Lars Rohwedder <rok### [at] gmxde> wrote:
>>>> Albeit it does solve the problem I described.
>>> It does? I've not used it myself but I remember when Bill made it.
>> Sorryâ€¦ it does _not_. typo by me.
Good, I was beginning to doubt my sanity. ;-)
> Alas, it was intended to be used on pre-rounded CSG to produce meshes for
> surface perturbation. I mostly use it for making weathered bricks, or boulders.
> Nice to see it wheeled out though :)
I didn't really mean it as a solution for Lars.
I was looking for a memory of macros that was used to distress columns.
When I came across yours. The threads were posted at least five years
ago and Jim Charter's name springs to mind.
> I have never found a satisfactory solution to the general rounding problem.
> Isosurface blobs are good, but isosurfaces take so long to render. Extensive
> macros for CSG, or hand-modelled meshes seem the best value for time vs
Me too. Either hand made or using Blender.
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