Am 19.05.2015 um 15:32 schrieb Stephen:
> On 19/05/2015 13:39, Lars Rohwedder wrote:
>> * strong blur that distorts the whole object a lot but looks
>> interesting, too.
> You might find Bill's macro interesting too.
Looks nice. (I pimped the example file that is shipped with Bill's macro)
Albeit it does solve the problem I described.
And I don't know how to generate (either by Povray macro magic or by a
self-written C++ program) a mesh that represents "rounded" versions of
arbitrary objects. :-/
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