On 15/05/2015 16:59, Lars Rohwedder wrote:
> I'd like to do "round" some objects to make their edges more natural.
> It is like a "Gaussian blur" followed by "Sharpening", as I did in 2D in
> the two attached images.
> It shold be possible in 3D, too. But how to do that in Povray?
> Lars R.
You need to do it manually.
One way is to create a box and difference a cylinder (centred on a
corner of the box) from it. Then difference that shape from the box you
want to bevel.
IIRC You might be able to find some macro's or write your own.
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