POV-Ray : Newsgroups : povray.tools.general : How to "roundify" objects : Re: How to "roundify" objects Server Time
24 Apr 2024 04:07:09 EDT (-0400)
  Re: How to "roundify" objects  
From: Stephen
Date: 15 May 2015 13:36:45
Message: <55562ead$1@news.povray.org>
On 15/05/2015 16:59, Lars Rohwedder wrote:
> I'd like to do "round" some objects to make their edges more natural.
>
> It is like a "Gaussian blur" followed by "Sharpening", as I did in 2D in
> the two attached images.
>
> It shold be possible in 3D, too. But how to do that in Povray?
>
> Lars R.
>

You need to do it manually.
One way is to create a box and difference a cylinder (centred on a 
corner of the box) from it. Then difference that shape from the box you 
want to bevel.

IIRC You might be able to find some macro's or write your own.

-- 

Regards
     Stephen


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