POV-Ray : Newsgroups : povray.tools.general : POV-Tree: solution for broken mesh? : Re: POV-Tree: solution for broken mesh? Server Time
24 May 2024 19:01:13 EDT (-0400)
  Re: POV-Tree: solution for broken mesh?  
From: Thomas de Groot
Date: 24 Jun 2008 03:55:55
Message: <4860a88b@news.povray.org>
"fls13" <fls### [at] netzeronet> schreef in bericht 
news:web.486022911c4b54c2989e735d0@news.povray.org...
>
> I personally have not noticed this yet. Just started playing with pov-tree 
> this
> weekend. Perhaps you are downsizing the geometry for the branches too 
> much. I
> know I take it down considerably, otherwise the mesh is just too 
> rez-heavy.

Hm. I am not aware that I have downsized them that much really, but I shall 
have a look at that anyway. Thanks for the tip.

>
> The problems I've had is that it's cumbersome to apply a proper material 
> to the
> foliage, and have not successfully been able to make a tree with the UV 
> mapped
> leaves.

I suspect this is a problem with POV-Tree. I have not been able ever to do 
this properly either.

>
> But, really only playing a day with it and with next to no support, I am 
> happy
> with the results.

It is a very nice and useful application.


Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.