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Hmm...I just downloaded tilegen and was hoping to find some help with
it's function. The scene is below, if you want to take a gander at it.
The problem I am having is that I want to tile the image (duh), but I
find that when I smooth the tiles, the seams still show quite well. I
believe this is because of the nature of the texture (rock, heh :). So
in a nutshell, is there a way, via TileGen or some other method, to have
Pov-Ray create tiled image without the seams?
Thanks for any help you can give,
Tim Soderstrom
PsiTron / TigerHawk of Nutropik
#include "d:\visual\povray\include\TileGen\tilegen.mcr"
#declare Mortar =
texture{
pigment{ color rgb .25 }
}
#declare Stone =
texture{
pigment{ color rgb .65 }
normal{ granite .65 }
}
#declare GraniteStone =
texture{
crackle
texture_map{
[0.00 Mortar ]
[0.10 Stone ]
}
}
light_source{
<0, 0, -50>
color rgb 1
}
#declare tile_size = <3, 3>;
#declare tile_direction = <1, 1>;
set_tile_camera ()
texture_tile (GraniteStone, 0)
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if you want random looking stone or bricks or whatever, check out jeff
lee's macro at his web site. it's really good. i'm sure there is a
link on pov.org's links section.
TigerHawk wrote:
>
> Hmm...I just downloaded tilegen and was hoping to find some help with
> it's function. The scene is below, if you want to take a gander at it.
> The problem I am having is that I want to tile the image (duh), but I
> find that when I smooth the tiles, the seams still show quite well. I
> believe this is because of the nature of the texture (rock, heh :). So
> in a nutshell, is there a way, via TileGen or some other method, to have
> Pov-Ray create tiled image without the seams?
>
> Thanks for any help you can give,
>
> Tim Soderstrom
> PsiTron / TigerHawk of Nutropik
>
> #include "d:\visual\povray\include\TileGen\tilegen.mcr"
>
> #declare Mortar =
> texture{
> pigment{ color rgb .25 }
> }
>
> #declare Stone =
> texture{
> pigment{ color rgb .65 }
> normal{ granite .65 }
> }
>
> #declare GraniteStone =
> texture{
> crackle
> texture_map{
> [0.00 Mortar ]
> [0.10 Stone ]
> }
> }
>
> light_source{
> <0, 0, -50>
> color rgb 1
> }
>
> #declare tile_size = <3, 3>;
> #declare tile_direction = <1, 1>;
> set_tile_camera ()
> texture_tile (GraniteStone, 0)
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Hmmm :( I couldn't find it on pov-links or via dogpile :(
Tim Soderstrom
PsiTron / TigerHawk of Nutropik
ryan constantine wrote:
> if you want random looking stone or bricks or whatever, check out jeff
> lee's macro at his web site. it's really good. i'm sure there is a
> link on pov.org's links section.
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here it is:
http://www.gate.net/~shipbrk/
TigerHawk wrote:
>
> Hmmm :( I couldn't find it on pov-links or via dogpile :(
>
> Tim Soderstrom
> PsiTron / TigerHawk of Nutropik
>
> ryan constantine wrote:
>
> > if you want random looking stone or bricks or whatever, check out jeff
> > lee's macro at his web site. it's really good. i'm sure there is a
> > link on pov.org's links section.
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Thanks!
ryan constantine wrote:
> here it is:
> http://www.gate.net/~shipbrk/
>
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