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Hmm...I just downloaded tilegen and was hoping to find some help with
it's function. The scene is below, if you want to take a gander at it.
The problem I am having is that I want to tile the image (duh), but I
find that when I smooth the tiles, the seams still show quite well. I
believe this is because of the nature of the texture (rock, heh :). So
in a nutshell, is there a way, via TileGen or some other method, to have
Pov-Ray create tiled image without the seams?
Thanks for any help you can give,
Tim Soderstrom
PsiTron / TigerHawk of Nutropik
#include "d:\visual\povray\include\TileGen\tilegen.mcr"
#declare Mortar =
texture{
pigment{ color rgb .25 }
}
#declare Stone =
texture{
pigment{ color rgb .65 }
normal{ granite .65 }
}
#declare GraniteStone =
texture{
crackle
texture_map{
[0.00 Mortar ]
[0.10 Stone ]
}
}
light_source{
<0, 0, -50>
color rgb 1
}
#declare tile_size = <3, 3>;
#declare tile_direction = <1, 1>;
set_tile_camera ()
texture_tile (GraniteStone, 0)
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