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Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
anyone just use Povray for modelling? Isn't that pretty hard to visualize?
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Phead wrote:
>
> Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
> anyone just use Povray for modelling? Isn't that pretty hard to visualize?
I tried Moray a few times years ago.
Only used POV code since.
PoD.
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Same here, can't stand modellers, with the possible exception of Hammapatch
Mick
"Phead" <sco### [at] d0gznetnospam> wrote in message
news:394b9bea$1@news.povray.org...
> Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
> anyone just use Povray for modelling? Isn't that pretty hard to visualize?
>
>
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"PoD" <pod### [at] merlinnetau> wrote in message
news:394BB63C.B5A1C65D@merlin.net.au...
| Phead wrote:
| >
| > Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
| > anyone just use Povray for modelling? Isn't that pretty hard to visualize?
|
| I tried Moray a few times years ago.
| Only used POV code since.
Likewise here. I have sPatch and hamaPatch and even a few Zip files of Moray
along with whatever else is in all these Zips, all sitting idle mostly (until
someone asks about them). I started out on a store-bought modeler called 3D
Design Plus 2.0 years ago but that didn't last. When I found out about
Polyray, and then POV-Ray, that was the end of the GUI for me.
As far as visualisation goes seems to me there's a lot involved in a modeler
ap too, all that positioning of point vertexes, lines and shapes isn't exactly
automatic you know :-)
Bob
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i started on pov code, and for simple things i'll still use it, or to
modify moray code into megapov i'll use it. but for complex objects,
like the xwing i'm STILL working on- with over 1100 objects- there is no
way i could keep track of them without moray. for those who haven't
used it for years, it is quite a good modeller right now in v3.2. v3.3
is in the works now with several additions planned. and using moray is
just a lot quicker in general. there are things i would use plain
vanilla pov for. things like isosurfaces, experiments in a specific
technique (which many povers do as can be seen in the images ng), and
things like that. but for anything complicated, a modeller is the only
way to go.
Phead wrote:
>
> Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
> anyone just use Povray for modelling? Isn't that pretty hard to visualize?
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> Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
> anyone just use Povray for modelling? Isn't that pretty hard to visualize?
>
I started with Moray but then I decided that I should learn how the
code works to understand Moray better... I never went back. As others
mentioned I sometimes use sPatch or Leveller for things that would be
time consuming to do without a modeller, but whenever I decide to use
one I feel like "Ugh, I have to argue with a dumb modeller again...".
Whenever I use a modeller I have to chase objects all over the place,
"a little to the left, no not that way! Oh I'm moving the wrong screen
again...I didn't mean to do that! UNDO!"
With code it's
sphere{<1,3.5,2>,0.5
pigment{Blue}
}
...Done.
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Phead wrote:
>
> Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
> anyone just use Povray for modelling? Isn't that pretty hard to visualize?
As the official "Link Master" around here I have visited the pages
of just about every modeller ever made with support for POV-Ray and
most of the utility programs as well. I have downloaded and tried a
good many of them too. Like the others however I am hopelessly addicted
to typing my scenes out into a text based editor.
With the addition of while loops and math operators in POV-Ray v3.0
the scene description language became that much more powerful and
there is not much if anything you can't do in plain text that you
can do with a GUI modelling program.
There are however many people that stick to modellers alone and
put out some terrific work. It really depends on what you are
comfortable with and what makes you the most productive. As one
person mentioned they switched from Moray to text to learn more
about the code. This will help you understand POv-Ray's features
better and it will also allow you to use features that Moray has
no support for. It wouldn't hurt to try both and see what works
best for you.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Hey thanks for the replies. I think I will stick with Moray awhile, but
check the code out at times too.
Hey and also, I recently checked out the winners of the raytracing
competition. Man, those are some spectacular images and anims. It does one
of two things - it either inspires, or depresses. Personally, I really
don't think I have the patience to model Windor Castle or anything, but for
my simple work, I am well inspired. Great job to all who submit!
"Phead" <sco### [at] d0gznetnospam> wrote in message
news:394b9bea$1@news.povray.org...
> Hey, Im using Moray, and Ive noticed alot of talk about Pov code. Does
> anyone just use Povray for modelling? Isn't that pretty hard to visualize?
>
>
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"Phil Clute" <pcl### [at] tiacnet> wrote in message
news:394C3B7D.75ACE6E0@tiac.net...
| I sometimes use sPatch or Leveller for things that would be
| time consuming to do without a modeller, but whenever I decide to use
| one I feel like "Ugh, I have to argue with a dumb modeller again...".
| Whenever I use a modeller I have to chase objects all over the place,
| "a little to the left, no not that way! Oh I'm moving the wrong screen
| again...I didn't mean to do that! UNDO!"
| With code it's
| sphere{<1,3.5,2>,0.5
| pigment{Blue}
| }
| ...Done.
A perfect description. I could not have put it a better way.
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"Phead" <sco### [at] d0gznetnospam> wrote in message
news:394c554b@news.povray.org...
|
| Hey and also, I recently checked out the winners of the raytracing
| competition. Man, those are some spectacular images and anims. It does one
| of two things - it either inspires, or depresses. Personally, I really
| don't think I have the patience to model Windor Castle or anything, but for
| my simple work, I am well inspired. Great job to all who submit!
I try to prevent undue stress by only going looking at other peoples stuff
when I'm in the mood to see some neat things once again. However I'm still
learning to close the web browser before an attack of manic-depression comes
on.
In all sincerity, I turn off the TV or at least change channels if I sense too
much 3D "goodness" being shown (more difficult to leave a theatre) or I fear
I'll become a permanent mindless spectator instead of any kind of participant.
Bob
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