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Here is a scene I'm having trouble with. What I'm trying to do is
create a clear light bulb with a glowing filament inside of it that
gives off light. As I understand it, having the emission in there
should make it give off light. However, unless I put in an additional
outside light source, all I see of the scene is that emitting cylinder.
Does it have anything to do with how I defined the light bulb? Or is it
the media statement? Am I missing something simple? Or am I way off and
have no clue? Thanks in advance for any assistance.
Kevin Jackson-Mead
#include "glass.inc"
global_settings {
max_trace_level 5
}
camera {
location <2, 5, -10>
look_at 0
}
//light_source { <50, 50, -100> color rgb 1 }
#declare Light_Bulb_Part1 = merge {
sphere { 0, 1 }
cylinder { z, 0, 1
scale <0.35, 0.35, 1>
translate 0.5*z
}
}
#declare Light_Bulb_Part2 = merge {
sphere { 0, 1.05 }
cylinder { z, 0, 1.05
scale <0.35, 0.35, 1>
translate 0.7*z
}
}
#declare Light_Bulb = difference {
object { Light_Bulb_Part2 }
object { Light_Bulb_Part1 }
interior { I_Glass }
texture { T_Glass3 }
}
#declare Filament = cylinder {
-0.6*x, 0.6*x, 0.05
material {
texture {
pigment { color rgb 1 transmit 1 }
finish { ambient 0 diffuse 0 }
}
interior { media { emission 15 intervals 10 density { wrinkles
density_map {[0 color rgb 1] [1 color rgb 0]}} } }
}
hollow
}
union {
object { Light_Bulb }
object { Filament }
rotate y*120
}
plane { y, -4
pigment { checker color rgb x, color rgb y }
}
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Kevin Jackson-Mead wrote:
>
> Here is a scene I'm having trouble with. What I'm trying to do is
> create a clear light bulb with a glowing filament inside of it that
> gives off light. As I understand it, having the emission in there
> should make it give off light. However, unless I put in an additional
> outside light source, all I see of the scene is that emitting cylinder.
> Does it have anything to do with how I defined the light bulb? Or is it
> the media statement? Am I missing something simple? Or am I way off and
> have no clue? Thanks in advance for any assistance.
>
Emitting media doesn't really "emit" light. All it does is glow by
itself (as if it had a high ambient). To have it really emit light, you
should use radiosity (but it will be pretty slow...)
--
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Thanks for the response. Argh. So, unless I want to try to use radiosity, it
seems my only other option is to use a light source that looks like the
filament, right? Maybe that's the best option after all. Thanks again.
Kevin Jackson-Mead
> Kevin Jackson-Mead wrote:
> >
> > Here is a scene I'm having trouble with. What I'm trying to do is
> > create a clear light bulb with a glowing filament inside of it that
> > gives off light. As I understand it, having the emission in there
> > should make it give off light. However, unless I put in an additional
> > outside light source, all I see of the scene is that emitting cylinder.
> > Does it have anything to do with how I defined the light bulb? Or is it
> > the media statement? Am I missing something simple? Or am I way off and
> > have no clue? Thanks in advance for any assistance.
> >
> Emitting media doesn't really "emit" light. All it does is glow by
> itself (as if it had a high ambient). To have it really emit light, you
> should use radiosity (but it will be pretty slow...)
>
> --
> * Doctor Jekyll had something * mailto:ber### [at] inamecom
> * to Hyde... * http://www.enst.fr/~jberger
> *******************************
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