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You'll definitely need MegaPov to render this. See thread in p.b.i. for
an image. Happy rendering~
P.S. You might want to use ultra_wide_angle in your camera statement.
I'm not sure, but it may hide some of the artifacts of this technique.
If your clouds look black, try increasing max_trace_level in global
settings.
// ******** CODE
#$ Clouds=function "ridgedMF",<1,2.25,7,-1,1>
#declare Y=0;
#declare Ivals=5; //Number of cloud planes
#while(Y<1)
//plane{y,100+(Y*20) clipped_by{box{<-1000,0,-1000>,<1000,200,1000>}}
polygon{5,<-3000,-3000>,<-3000,3000>,<3000,3000>,<3000,-3000>,<-3000,-3000>
rotate x*90 translate y*100+(Y*20)
translate y*100+(Y*20)
pigment{function Clouds(x,y,z)/4+noise3d(x/20,y/20,z/20)/4+(z/20)
scale<300,150,300> phase -.5
color_map{[.25 rgbf 1][.4 rgbt<1 1 1 .01>]}
}
finish{diffuse 1.5 ambient .25 }
hollow double_illuminate
}
#declare Y=Y+1/Ivals;
#end
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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SamuelT wrote:
>
> You'll definitely need MegaPov to render this. See thread in p.b.i. for
> an image. Happy rendering~
[snip]
Thanks! :-) If I now could figure out how to use the codesnippet you
posted...
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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What do you need to know about it? The clouds start at y*100 units and end
at y*120 units. 'Ivals' is how many laters make up the clouds.
> SamuelT wrote:
> >
> > You'll definitely need MegaPov to render this. See thread in p.b.i. for
> > an image. Happy rendering~
>
> [snip]
>
> Thanks! :-) If I now could figure out how to use the codesnippet you
> posted...
>
> --
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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SamuelT wrote:
>
> What do you need to know about it? The clouds start at y*100 units and end
> at y*120 units. 'Ivals' is how many laters make up the clouds.
Well, I put it in a scene, added some light and a camera, but nothing...
what did I miss? :-)
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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I don't know..... What version are you using? Are you getting anything, or just
a black scene?
> SamuelT wrote:
> >
> > What do you need to know about it? The clouds start at y*100 units and end
> > at y*120 units. 'Ivals' is how many laters make up the clouds.
>
> Well, I put it in a scene, added some light and a camera, but nothing...
> what did I miss? :-)
>
> --
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
> azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit my isosurface tutorial at http://members.aol.com/stbenge
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Watch your 'max_trace_level' when dealing with layered objects like this, keep
it double the number of layers for example.
Bob
"SamuelT" <STB### [at] aolcom> wrote in message news:395177CA.4204BD6D@aol.com...
| I don't know..... What version are you using? Are you getting anything, or
just
| a black scene?
|
|
| >
| > Well, I put it in a scene, added some light and a camera, but nothing...
| > what did I miss? :-)
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SamuelT wrote:
>
> I don't know..... What version are you using? Are you getting anything, or just
> a black scene?
I'm using megapov0.5a and yes, I am only getting a black scene ...
before I added max_trace_level
*sheepish grin* Sorry.
--
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
azo### [at] dodno, Ducati M600 Ubesudlet: Aldri eid en J&%#PS.
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