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You'll definitely need MegaPov to render this. See thread in p.b.i. for
an image. Happy rendering~
P.S. You might want to use ultra_wide_angle in your camera statement.
I'm not sure, but it may hide some of the artifacts of this technique.
If your clouds look black, try increasing max_trace_level in global
settings.
// ******** CODE
#$ Clouds=function "ridgedMF",<1,2.25,7,-1,1>
#declare Y=0;
#declare Ivals=5; //Number of cloud planes
#while(Y<1)
//plane{y,100+(Y*20) clipped_by{box{<-1000,0,-1000>,<1000,200,1000>}}
polygon{5,<-3000,-3000>,<-3000,3000>,<3000,3000>,<3000,-3000>,<-3000,-3000>
rotate x*90 translate y*100+(Y*20)
translate y*100+(Y*20)
pigment{function Clouds(x,y,z)/4+noise3d(x/20,y/20,z/20)/4+(z/20)
scale<300,150,300> phase -.5
color_map{[.25 rgbf 1][.4 rgbt<1 1 1 .01>]}
}
finish{diffuse 1.5 ambient .25 }
hollow double_illuminate
}
#declare Y=Y+1/Ivals;
#end
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit my isosurface tutorial at http://members.aol.com/stbenge
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