POV-Ray : Newsgroups : povray.text.scene-files : RidgedMF clouds Server Time
1 Nov 2024 13:21:12 EDT (-0400)
  RidgedMF clouds (Message 1 to 7 of 7)  
From: SamuelT
Subject: RidgedMF clouds
Date: 21 Jun 2000 01:23:10
Message: <395051F3.13CA5AB5@aol.com>
You'll definitely need MegaPov to render this. See thread in p.b.i. for
an image. Happy rendering~

P.S. You might want to use ultra_wide_angle in your camera statement.
I'm not sure, but it may hide some of the artifacts of this technique.
If your clouds look black, try increasing max_trace_level in global
settings.


// ******** CODE
#$ Clouds=function "ridgedMF",<1,2.25,7,-1,1>

#declare Y=0;
#declare Ivals=5; //Number of cloud planes

#while(Y<1)
 //plane{y,100+(Y*20) clipped_by{box{<-1000,0,-1000>,<1000,200,1000>}}
 polygon{5,<-3000,-3000>,<-3000,3000>,<3000,3000>,<3000,-3000>,<-3000,-3000>

  rotate x*90 translate y*100+(Y*20)
  translate y*100+(Y*20)
  pigment{function Clouds(x,y,z)/4+noise3d(x/20,y/20,z/20)/4+(z/20)
   scale<300,150,300> phase -.5
   color_map{[.25 rgbf 1][.4 rgbt<1 1 1 .01>]}
  }
  finish{diffuse 1.5 ambient .25 }
  hollow double_illuminate
 }
 #declare Y=Y+1/Ivals;
#end

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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From: Børge Berg-Olsen
Subject: Re: RidgedMF clouds
Date: 21 Jun 2000 09:47:48
Message: <3950C735.4DE99AA3@dod.no>
SamuelT wrote:
> 
> You'll definitely need MegaPov to render this. See thread in p.b.i. for
> an image. Happy rendering~

[snip]

Thanks! :-) If I now could figure out how to use the codesnippet you
posted...

-- 

------------------------------------------------------------------------
  +47 90 62 71 78          DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
  azo### [at] dodno, Ducati M600              Ubesudlet: Aldri eid en J&%#PS.


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From: SamuelT
Subject: Re: RidgedMF clouds
Date: 21 Jun 2000 13:05:21
Message: <3950F6AB.B87E9B18@aol.com>
What do you need to know about it? The clouds start at y*100 units and end
at y*120 units. 'Ivals' is how many laters make up the clouds.



> SamuelT wrote:
> >
> > You'll definitely need MegaPov to render this. See thread in p.b.i. for
> > an image. Happy rendering~
>
> [snip]
>
> Thanks! :-) If I now could figure out how to use the codesnippet you
> posted...
>
> --

> ------------------------------------------------------------------------
>   +47 90 62 71 78          DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
>   azo### [at] dodno, Ducati M600              Ubesudlet: Aldri eid en J&%#PS.


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From: Børge Berg-Olsen
Subject: Re: RidgedMF clouds
Date: 21 Jun 2000 16:00:26
Message: <39511E8A.94D8007E@dod.no>
SamuelT wrote:
> 
> What do you need to know about it? The clouds start at y*100 units and end
> at y*120 units. 'Ivals' is how many laters make up the clouds.

Well, I put it in a scene, added some light and a camera, but nothing...
what did I miss? :-)

-- 

------------------------------------------------------------------------
  +47 90 62 71 78          DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
  azo### [at] dodno, Ducati M600              Ubesudlet: Aldri eid en J&%#PS.


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From: SamuelT
Subject: Re: RidgedMF clouds
Date: 21 Jun 2000 22:16:52
Message: <395177CA.4204BD6D@aol.com>
I don't know..... What version are you using? Are you getting anything, or just
a black scene?



> SamuelT wrote:
> >
> > What do you need to know about it? The clouds start at y*100 units and end
> > at y*120 units. 'Ivals' is how many laters make up the clouds.
>
> Well, I put it in a scene, added some light and a camera, but nothing...
> what did I miss? :-)
>
> --

> ------------------------------------------------------------------------
>   +47 90 62 71 78          DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
>   azo### [at] dodno, Ducati M600              Ubesudlet: Aldri eid en J&%#PS.

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit my isosurface tutorial at http://members.aol.com/stbenge


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From: Bob Hughes
Subject: Re: RidgedMF clouds
Date: 21 Jun 2000 22:41:19
Message: <39517ccf@news.povray.org>
Watch your 'max_trace_level' when dealing with layered objects like this, keep
it double the number of layers for example.

Bob

"SamuelT" <STB### [at] aolcom> wrote in message news:395177CA.4204BD6D@aol.com...
| I don't know..... What version are you using? Are you getting anything, or
just
| a black scene?
|

|
| >
| > Well, I put it in a scene, added some light and a camera, but nothing...
| > what did I miss? :-)


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From: Børge Berg-Olsen
Subject: Re: RidgedMF clouds
Date: 22 Jun 2000 10:23:44
Message: <3952211D.CEAD752@dod.no>
SamuelT wrote:
> 
> I don't know..... What version are you using? Are you getting anything, or just
> a black scene?

I'm using megapov0.5a and yes, I am only getting a black scene ...
before I added max_trace_level 

*sheepish grin* Sorry.

-- 

------------------------------------------------------------------------
  +47 90 62 71 78          DoD#2101, DoDRT#017, NIC#015, PJ#006, OGM#007
  azo### [at] dodno, Ducati M600              Ubesudlet: Aldri eid en J&%#PS.


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