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Needs a light_source or two, a camera, and a fast computer. I have not
nearly enough patience to see the render through on my machine.
// Source //
global_settings { max_trace_level 100 }
#include "colors.inc"
#declare K=0;
#while (K<1)
sphere
{
< 0, 0, 0> 2*K
pigment
{
bozo turbulence 1.5
color_map
{
[0.0 color White transmit 0]
[1-K color White transmit 0]
[1-K color White transmit 1]
[1.0 color White transmit 1]
}
}
}
#declare K=K+0.01;
#end
// End Source //
--
Paul Vanukoff
van### [at] primenetcom
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Just going from K=K+0.01 changed to K=K+0.11 or 0.12 is a great increase in
render time. I tried lowering the two transmit 1's to 0.9 and it sped up
also, just didn't look the same anymore.
I didn't render a good size either, but it looks like a candidate for a
comet nucleus made up of rounded chunks of opaque ice to me.
I'm a little surprised how slow this was, being just 100 spheres, all in the
intersecting parts I guess. I checked out using a 'union' wrapped around
the while loop and it only seemed to help imperceptably (merge makes it all
but disappear).
Bob
"Paul Vanukoff" <van### [at] primenetcom> wrote in message
news:3868f487@news.povray.org...
>
> Needs a light_source or two, a camera, and a fast computer. I have not
> nearly enough patience to see the render through on my machine.
>
>
> // Source //
>
> global_settings { max_trace_level 100 }
>
> #include "colors.inc"
>
> #declare K=0;
> #while (K<1)
>
> sphere
> {
> < 0, 0, 0> 2*K
> pigment
> {
> bozo turbulence 1.5
> color_map
> {
> [0.0 color White transmit 0]
> [1-K color White transmit 0]
> [1-K color White transmit 1]
> [1.0 color White transmit 1]
> }
> }
> }
>
> #declare K=K+0.01;
> #end
>
> // End Source //
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
>
>
>
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"omniVERSE" <inv### [at] aolcom> wrote in message
news:3868fbb9@news.povray.org...
> Just going from K=K+0.01 changed to K=K+0.11 or 0.12 is a great *decrease*
in
> render time. I tried lowering the two transmit 1's to 0.9 and it sped up
> also, just didn't look the same anymore.
> I didn't render a good size either, but it looks like a candidate for a
> comet nucleus made up of rounded chunks of opaque ice to me.
> I'm a little surprised how slow this was, being just 100 spheres, all in
the
> intersecting parts I guess. I checked out using a 'union' wrapped around
> the while loop and it only seemed to help imperceptably (merge makes it
all
> but disappear).
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